Character setup
# an old but useful character setup function by geyser
func SpawnNameFlagHealthReset(string n, int f, int h, int r)
{
ai2_spawn(n); chr_teleport(n, f)
if(h) chr_set_health(n, h)
if(r) chr_inv_reset(n)
}
# sample usage
func wave_setup
{
# note that the health and inventory-reset parameters can be omitted
SpawnNameFlagHealthReset Griffin 23 600
SpawnNameFlagHealthReset Muro 22 2500
SpawnNameFlagHealthReset F_Er89 22 80 1
SpawnNameFlagHealthReset A_S1 24
}
Follow me
var bool follow_me = 1;
### beginning of the journey
func follow_me_TV
{
# ai2_spawn charname # or somewhere else
chr_lock_active charname
fork follow
}
func follow
{
if (follow_me eq 1)
{
ai2_followme charname
ai2_setmovementmode charname run
sleep 180
fork follow
}
}
### events
func dont_follow_me_TV_enter
{
follow_me = 0
}
func dont_follow_me_TV_extit
{
follow_me = 1
fork follow
}
### player orders
func main
{
# Original code here
fork do_follow_me
fork dont_follow_me
}
func do_follow_me
{
chr_wait_animation 0 ORDERbk_fw_kick
follow_me = 1
follow
# in case he/she is passive right now
ai2_passive charname 0
# sleep until anim finishes
sleep 60
fork do_follow_me
}
func dont_follow_me
{
chr_wait_animation 0 ORDERbk_fw_punch
follow_me = 0
ai2_idle charname
# sleep until anim finishes
sleep 60
fork dont_follow_me
}