XmlTools/Full documentation
This page lists all XmlTools commands with examples. It is the full version of the summary of XmlTools options found on the main page. The main page also offers a beginner's guide to this program's syntax and links to pages that explain the concepts behind XML modding.
Command-line operations
These are the commands that you can pass to XmlTools when directly calling it from the command line.
--add-values
Description
This operation allows you to add new XML values to an existing XML element that contains a list of values. The values should be space-separated and contained within quotes.
Oni's game data contains various bitsets that are used to indicate the on/off status of attributes that can pertain to that object. For instance, characters in the game can have various flags such as Unkillable turned on for them. In OniSplit's XML output of this data, the flags are given names and listed within quotes as a single string. --add-values and --remove-values were designed to edit these XML representations of bitsets.
Usage: XmlTools --add-values --new-val "new values"
Example
Let's say you want to add the Unkillable and the NonCombatant flag to the character A_L18.
XmlTools command:
XmlTools --add-values --new-val "Unkillable NonCombatant" --xpath-expression "/Oni/Objects/CHAR[@Id='3926']/OSD/Flags" --files "BINACJBOCharacter.xml"
XML Before | XML After |
---|---|
<Oni>
<Objects>
<CHAR Id="3926">
<Header>
<Flags />
<Position>-37.3426628 756 -491.6369</Position>
<Rotation>0 221.15564 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>TCTF_lite_1</Class>
<Name>A_L18</Name>
<Weapon>w8_mbo</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="3926">
<Header>
<Flags />
<Position>-37.3426628 756 -491.6369</Position>
<Rotation>0 221.15564 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable NonCombatant</Flags>
<Class>TCTF_lite_1</Class>
<Name>A_L18</Name>
<Weapon>w8_mbo</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--remove-values
Description
This operation allows you to remove XML values from an existing XML element that contains a list of values. The values should be space-separated and contained within quotes.
Oni's game data contains various bitsets that are used to indicate the on/off status of attributes that can pertain to that object. For instance, characters in the game can have various flags such as Unkillable turned on for them. In OniSplit's XML output of this data, the flags are given names and listed within quotes as a single string. --add-values and --remove-values were designed to edit these XML representations of bitsets.
Usage: XmlTools --remove-values --current-val "current values to remove"
Example
Let's say you want to remove the UpgradeDifficulty and InfiniteAmmo flags from character D_S82.
XmlTools command:
XmlTools --remove-values --current-val "UpgradeDifficulty InfiniteAmmo" --xpath-expression "/Oni/Objects/CHAR[@Id='7643']/OSD/Flags" --files "BINACJBOCharacter.xml"
XML Before | XML After |
---|---|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent UpgradeDifficulty InfiniteAmmo</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--replace-value
Description
This operation allows you to execute a find/replace on existing XML elements, changing one specific value to another.
Usage: XmlTools --replace-value --current-val "currentValue" --new-val "newValue"
Example
Let's say you want to find all the w1_tap weapons currently assigned to characters and change them to w8_mbo.
XmlTools command:
XmlTools --replace-value --current-val "w1_tap" --new-val "w8_mbo" --element-name "Weapon" --parent-element-name "OSD" --files "BINACJBOCharacter.xml"
XML Before | XML After |
---|---|
<Oni>
<Objects>
<CHAR Id="7209">
<Header>
<Flags />
<Position>434.9334 756 -231.2183</Position>
<Rotation>0 258.058838 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>TCTF_lite_1</Class>
<Name>l7</Name>
<Weapon>w1_tap</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="7209">
<Header>
<Flags />
<Position>434.9334 756 -231.2183</Position>
<Rotation>0 258.058838 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>TCTF_lite_1</Class>
<Name>l7</Name>
<Weapon>w8_mbo</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--replace-all-values
Description
This operation allows you to replace the values on all matching XML elements regardless of their current value (unlike --replace-value). The new values should be space-separated and contained within quotes.
Usage: XmlTools --replace-all-values --new-val "new values"
Example
Let's say you want to replace all existing character flags with the InfiniteAmmo and NotInitiallyPresent flags.
XmlTools command:
XmlTools --replace-all-values --new-val "NotInitiallyPresent InfiniteAmmo" --element-name "Flags" --parent-element-name "OSD" --files "BINACJBOCharacter.xml"
XML Before | XML After |
---|---|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NoAutoDrop UpgradeDifficulty CanSpawnMultiple</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent InfiniteAmmo</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--update-elements
Description
This operation allows you to offset the values in a set of existing XML elements by specified amounts. The value differences must be space-separated and contained within quotes.
Usage: XmlTools --update-elements --diff-old-new-val "differences old-new values"
Examples
Example 1
Let's say you have a level built in a 3D modeling program and you have already set the positions in the BINACBJOCharacter file for all the characters that are to be spawned during the gameplay. However, for some reason you need to change the position of the level in the modeling program, which means that the character spawn locations are now incorrect. --update-elements provides the way to correct them.
Let's say that you know that the difference between the old level's position and the new level's position is, in Oni's world units, {130, 80, 0} (in x, y, z order).
XmlTools command:
XmlTools --update-elements --diff-old-new-val "130 80 0" --element-name "Position" --parent-element-name "Header" --files "BINACJBOCharacter.xml"
XML Before | XML After |
---|---|
<Oni> <Objects> <CHAR Id="3873"> <Header> ... <Position>227.145248 756 -403.65567</Position> ... </Header> ... </CHAR> <CHAR Id="3922"> <Header> ... <Position>501.63855 756 223.189484</Position> ... </Header> ... </CHAR> <CHAR Id="3926"> <Header> ... <Position>-37.3426628 756 -491.6369</Position> ... </Header> ... </CHAR> ... ... </Objects> </Oni> |
<Oni> <Objects> <CHAR Id="3873"> <Header> ... <Position>97.145248 676 -403.65567</Position> ... </Header> ... </CHAR> <CHAR Id="3922"> <Header> ... <Position>371.63855 676 223.189484</Position> ... </Header> ... </CHAR> <CHAR Id="3926"> <Header> ... <Position>-167.342663 676 -491.6369</Position> ... </Header> ... </CHAR> ... ... </Objects> </Oni> |
Example 2
Let's say you want to use the Tanker's forward throw attack with a new character. You know that your new character has a higher pelvis than the Tanker, which means that you need to alter the height values in every frame of the Tanker's TRAM data to match those of your new character.
Let's say that we know the difference between the pelvis height of the Tanker and your character is -0.7970685 (that is, the values that we are about to alter are this much less than what they should be). This number will be added to each value in the named XML elements.
XmlTools command:
XmlTools --update-elements --diff-old-new-val "-0.7970685" --element-name "Height" --parent-element-name "Heights" --files "TRAMTANCOMthrow_fw.xml"
XML Before | XML After |
---|---|
<Oni> <Animation> ... <Heights> <Height>9.12794</Height> <Height>9.25521</Height> <Height>9.401095</Height> <Height>9.556288</Height> <Height>9.711483</Height> <Height>9.857368</Height> <Height>9.984637</Height> <Height>10.0839806</Height> ... <Heights> ... </Animation> </Oni> |
<Oni> <Animation> ... <Heights> <Height>9.9250085</Height> <Height>10.0522785</Height> <Height>10.1981635</Height> <Height>10.3533565</Height> <Height>10.5085515</Height> <Height>10.6544365</Height> <Height>10.7817055</Height> <Height>10.8810491</Height> ... <Heights> ... </Animation> </Oni> |
--invert-elements
Description
This operation allows you to invert a set of values in XML elements, for example, reversing the motion of an animation by flipping its frame values from 1, 2, 3 to 3, 2, 1.
Usage: XmlTools --invert-elements
Example
Let's say you want to invert the helicopter animation from Oni's final level. If you notice, in that level the helicopter comes up from below to land on the satellite dish platform, and then it goes down again. If we invert the helicopter animation, it will come down from above, and then go back up again (which is exactly what was done in the Old China mod).
For simplicity we will only edit one part of the helicopter animation: 'heli_interior09' and its Translation (position) element. Please note that to correctly invert the animation, you will need to invert the Rotation element too.
XmlTools command:
XmlTools --invert-elements --element-name "Translation" --files "OBANheli_interior09.xml"
XML Before | XML After |
---|---|
<Oni> <OBAN id="0"> ... <OBANKeyFrame> ... <Translation>-184.349075 1312.973 -3162.01733</Translation> ... </OBANKeyFrame> <OBANKeyFrame> ... <Translation>-184.330032 1336.40686 -3162.01978</Translation> ... </OBANKeyFrame> ... <OBANKeyFrame> ... <Translation>-185.234482 1465.60852 -3060.43579</Translation> ... </OBANKeyFrame> <OBANKeyFrame> ... <Translation>-185.233032 1465.56641 -3060.47461</Translation> ... </OBANKeyFrame> ... </OBAN> </Oni> |
<Oni> <OBAN id="0"> ... <OBANKeyFrame> ... <Translation>-185.233032 1465.56641 -3060.47461</Translation> ... </OBANKeyFrame> <OBANKeyFrame> ... <Translation>-185.234482 1465.60852 -3060.43579</Translation> ... </OBANKeyFrame> ... <OBANKeyFrame> ... <Translation>-184.330032 1336.40686 -3162.01978</Translation> ... </OBANKeyFrame> <OBANKeyFrame> ... <Translation>-184.349075 1312.973 -3162.01733</Translation> ... </OBANKeyFrame> ... </OBAN> </Oni> |
Patch file operations
XmlTools has a special set of commands that can be listed within a plain-text file to be executed all at once. One of these commands allows you to use any of the above command-line operations, and another command allows you to use JavaScript to modify the XML (for especially complex situations).
@XML_TOOLS
Description
This operation allows to specify options related with the XmlTools program. Currently only allows to specify the minimum XmlTools version necessary to apply the patch file.
Usage: @XML_TOOLS Version "XmlToolsVersion"
Example
Let's say your patch is only compatible with XmlTools 2.0.
XmlTools patch command:
@XML_TOOLS Version "2.0"
Note that by "2.0" it means that it is also compatible with XmlTools 2.0a, 2.0b etc.
@ADD_INSIDE_NODES
Description
This operation allows to insert new XML inside existing XML nodes. The XML to insert must be contained between <xml> and </xml> tags as seen bellow.
Usage:
@ADD_INSIDE_NODES
<xml>
XML to insert
</xml>
Example
Let's say your want do add a new glass particle to the SWAT Griffin ONCC.
XmlTools patch command:
@ADD_INSIDE_NODES ElementName "Particles" ParentElementName "ONCP" Files "ONCCgriffin_swat.xml" <xml> <ONCPParticle> <Name>glass_break</Name> <Type>glass_break</Type> <BodyPart>None</BodyPart> </ONCPParticle> </xml>
XML Original | XML After Command |
---|---|
<Oni> ... <ONCP id="3"> <Particles> ... <ONCPParticle> <Name>glow</Name> <Type>h2h_griglow_e01</Type> <BodyPart>None</BodyPart> </ONCPParticle> <Particles> ... </ONCP> </Oni> |
<Oni> ... <ONCP id="3"> <Particles> ... <ONCPParticle> <Name>glow</Name> <Type>h2h_griglow_e01</Type> <BodyPart>None</BodyPart> </ONCPParticle> <ONCPParticle> <Name>glass_break</Name> <Type>glass_break</Type> <BodyPart>None</BodyPart> </ONCPParticle> <Particles> ... </ONCP> </Oni> |
@REMOVE_NODES
Description
This operation allows to remove existing XML nodes.
Usage: @REMOVE_NODES
Example
Let's say your want do remove the glass particle from the SWAT Griffin ONCC.
XmlTools patch command:
@REMOVE_NODES XPathExpression "/Oni/ONCP/Particles/ONCPParticle[Name = 'glass_break']" Files "ONCCgriffin_swat.xml"
XML Original | XML After Command |
---|---|
<Oni> ... <ONCP id="3"> <Particles> ... <ONCPParticle> <Name>glow</Name> <Type>h2h_griglow_e01</Type> <BodyPart>None</BodyPart> </ONCPParticle> <ONCPParticle> <Name>glass_break</Name> <Type>glass_break</Type> <BodyPart>None</BodyPart> </ONCPParticle> <Particles> ... </ONCP> </Oni> |
<Oni> ... <ONCP id="3"> <Particles> ... <ONCPParticle> <Name>glow</Name> <Type>h2h_griglow_e01</Type> <BodyPart>None</BodyPart> </ONCPParticle> <Particles> ... </ONCP> </Oni> |
@COMMAND
Description
This operation allows you to use any of the command line operations in a patch file.
Usage: @COMMAND Options "Command line operation"
Note: For command line input operations which use quotes ("") replace the double quotes with single quotes (''). If any XPath expression also includes single quotes you can double them to allow XmlTools to process the command.
Example
Let's say your want to perform the same operation in --add-values example. This operation adds the Unkillable and the NonCombatant flag to A_L18 character.
XmlTools patch command:
@COMMAND Options "--add-values --new-val 'Unkillable NonCombatant' --xpath-expression '/Oni/Objects/CHAR[@Id=''3926'']/OSD/Flags' --files 'BINACJBOCharacter.xml'"
Note that in the XPath expression we replace each single quote by two single quotes (allows XmlTools differentiate from the other single quotes around command line options).
The resulting XML file is exactly the same of --add-values example.
@CUSTOM_CODE
Description
This operation allows you to use JavaScript to edit XML.
You can use this for complex logics and mathematical operations which aren't supported in other native operations.
You should only use this option as last resort if you are using it for AE Patches, because it is MUCH slower than all the other native options. Try maintain your code as optimized as possible, as the user code also highly affects the XmlTools performance while applying the patch.
Usage:
@CUSTOM_CODE
<code>
JavaScript for XML editing
</code>
You can exit prematurely from the JavaScript code using the return keyword. It is also possible output JavaScript variables to the console using the echo function: echo(var);. This function allows you to debug the code that you develop.
The $xmlData global variable contains the XML of the current file. After you modify the XML, update this variable again with the new XML in order to XmlTools update correctly the file.
XmlTools uses the JSXML XML Tools JavaScript libraries to allow you to edit the XML. You can read it documentation in its website or here.
Example
Let's say your want to add one additional ammo and cell to all characters that are from TCTF team.
XmlTools patch command:
@CUSTOM_CODE Files "BINACJBOCharacter.xml" <code> var myBuilder = new JSXMLBuilder(); myBuilder.load($xmlData); // Load the XML of the file for editing using the global variable var elements = myBuilder.elements[0]; var charactersNode = elements.childElement("Objects"); var currAmmoElement, currCellsElement; // Loop over all characters for (var i=0; (charactersNode.childElement(i)); i++){ // the condition checks if the ith element exists (!= undefined) var currChar=charactersNode.childElement(i); // Check if it is TCTF if(currChar.childElement("OSD").childElement("Team").text=="TCTF"){ // Get ammo and cell 'Use' XML elements currAmmoElement=currChar.childElement("OSD").childElement("Inventory").childElement("Ammo").childElement("Use"); currCellsElement=currChar.childElement("OSD").childElement("Inventory").childElement("EnergyCell").childElement("Use"); // Add +1 to the current amount of ammo and cells to use currAmmoElement.text=parseInt(currAmmoElement.text)+1; currCellsElement.text=parseInt(currCellsElement.text)+1; } } $xmlData=myBuilder.generateXML(); // update the global variable with the new XML </code>
XML Original | XML After Command |
---|---|
<Oni> <Objects> ... <CHAR Id="3926"> ... <OSD> ... <Name>A_L18</Name> <Weapon>w8_mbo</Weapon> <Inventory> <Ammo> <Use>0</Use> ... </Ammo> <EnergyCell> <Use>0</Use> ... </EnergyCell> </Inventory> <Team>TCTF</Team> ... </OSD> </CHAR> <CHAR Id="7684"> ... <OSD> ... <Name>D_Sbo93</Name> <Weapon>w1_tap</Weapon> <Inventory> <Ammo> <Use>3</Use> ... </Ammo> <EnergyCell> <Use>1</Use> ... </EnergyCell> </Inventory> <Team>TCTF</Team> ... </OSD> </CHAR> <CHAR Id="7606"> ... <OSD> ... <Name>D_N76</Name> <Weapon /> <Inventory> <Ammo> <Use>0</Use> ... </Ammo> <EnergyCell> <Use>0</Use> ... </EnergyCell> </Inventory> <Team>Neutral</Team> ... </OSD> </CHAR> ... ... </Objects> </Oni> |
<Oni> <Objects> ... <CHAR Id="3926"> ... <OSD> ... <Name>A_L18</Name> <Weapon>w8_mbo</Weapon> <Inventory> <Ammo> <Use>1</Use> ... </Ammo> <EnergyCell> <Use>1</Use> ... </EnergyCell> </Inventory> <Team>TCTF</Team> ... </OSD> </CHAR> <CHAR Id="7684"> ... <OSD> ... <Name>D_Sbo93</Name> <Weapon>w1_tap</Weapon> <Inventory> <Ammo> <Use>4</Use> ... </Ammo> <EnergyCell> <Use>2</Use> ... </EnergyCell> </Inventory> <Team>TCTF</Team> ... </OSD> </CHAR> <CHAR Id="7606"> ... <OSD> ... <Name>D_N76</Name> <Weapon /> <Inventory> <Ammo> <Use>0</Use> ... </Ammo> <EnergyCell> <Use>0</Use> ... </EnergyCell> </Inventory> <Team>Neutral</Team> ... </OSD> </CHAR> ... ... </Objects> </Oni> |