Blender

From OniGalore
Revision as of 21:19, 12 September 2017 by Paradox-01 (talk | contribs) (+ how to select, how to fill holes // how to fix UV ? // going to fix a few boxes for the ue4 test level)
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Unfinished building-60px.jpg

This page is unfinished. Can you fill in any missing information?
If it is not clear which part of the page is unfinished, ask on the talk page.

For now have a look HERE.


Controls

Blender is so radical different from any other tool that you maybe want to customize the controls.

In that case have a look at:

File > User Preferences... > Input > 3D View > 3D View (Global)


Viewport

Blender display mode Texture.png
Blender display mode Material.png

Q: How can I change the display mode to see textures?

A: At the bottom, click at the circle button to get a dropdown menu.
Texture gives you just rough shading.
Use Material instead to see textures plus rough shading.


Oni WH Env Blender.png

UI

Q: How do you close panels?

A: In the upper right corner drag the triangle symbol on another equal sized panel.


Tools and actions

Q: How do I select faces, edges and vertecies (points)?

A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click for selection. Use Shift to add or subtract.

Q: How do I fill holes in meshes?

A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.

Q: How do I edit UVs?

A: