OBD:ONSK

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Revision as of 12:06, 4 September 2007 by Ssg (talk | contribs) (lunch break)
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ONI BINARY DATA
ONSA << Other file types >> ONTA
ONSK : Oni Sky Class
switch to XML:ONSK page
Overview @ Oni Stuff
OBD.png


Onsk all.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 C3 03 00 963 00963-sunset.ONSK
0x04 lev_id 01 00 00 06 3 level 3
0x08 link32 01 0D 25 00 9485 skybox top: link to sunset_top.TXMP
0x0C link32 01 0E 25 00 9486 skybox left: link to 09486-sunset_left.TXMP; link always used
0x10 link32 01 0F 25 00 9487 skybox left: link to 09487-sunset_right.TXMP; link always used
0x14 link32 01 0C 25 00 9484 skybox front: link to 09484-sunset_front.TXMP; link always used
0x18 link32 01 0B 25 00 9483 skybox back: link to 09483-sunset_back.TXMP; link always used
0x1C link32 00 00 00 00 0 unused; always the same
0x20 link32 01 10 25 00 9488 link to 09488-sunset_sun.TXMP (image exists, but not used in the game); only level 2 and 3 use this link
0x24 link32 00 00 00 00 0 unused; always the same
0x28 link32 00 00 00 00 0 unused; always the same
0x2C link32 00 00 00 00 0 unused; always the same
0x30 link32 00 00 00 00 0 unused; always the same
0x34 link32 00 00 00 00 0 unused; always the same
0x38 link32 00 00 00 00 0 unused; always the same
0x3C link32 00 00 00 00 0 unused; always the same
0x40 link32 00 00 00 00 0 unused; always the same
0x44 link32 01 11 25 00 9489 link to 09489-lensflare02.TXMP; link always used; (zero byte file, image not used too)
0x48 link32 00 00 00 00 0 unused; always the same
0x4C link32 00 00 00 00 0 unused; always the same
0x50 link32 00 00 00 00 0 unused; always the same
0x54 link32 00 00 00 00 0 unused; always the same
0x58 int32 01 00 00 00 1
0x5C int32


0x08 char[22] AD DE dead unused
0x0E int16 0D 00 13 array size
First element (black outline)
0x00 int32 01 C1 09 00 2497 link to 02497-KONPISaim_screen_run.TRAS


Hex Translation Meaning
01 C3 03 00 963 00963-sunset.ONSK
01 00 00 06 3 level 3
01 0D 25 00 9485 skybox top: link to sunset_top.TXMP
01 0E 25 00 9486 skybox left: link to sunset_left.TXMP
01 0F 25 00 9487 skybox right: link to sunset_right.TXMP
01 0C 25 00 9484 skybox front: link to sunset_front.TXMP
01 0B 25 00 9483 skybox back: link to sunset_back.TXMP
00 00 00 00 0 skybox bottom: TXMP link, never used
01 10 25 00 9488 planet 1; link to sunset_sun.TXMP
00 00 00 00 0 planet 2; TXMP link, never used
00 00 00 00 0 planet 3; TXMP link, never used
00 00 00 00 0 planet 4; TXMP link, never used
00 00 00 00 0 planet 5; TXMP link, never used
00 00 00 00 0 planet 6; TXMP link, never used
00 00 00 00 0 planet 7; TXMP link, never used
00 00 00 00 0 planet 8; TXMP link, never used
00 00 00 00 0 sun flare TXMP, never used
01 11 25 00 9489 star 1; always lensflare02.TXMP
00 00 00 00 0 star 2; TXMP link, never used
00 00 00 00 0 star 3; TXMP link, never used
00 00 00 00 0 star 4; TXMP link, never used
00 00 00 00 0 star 5; TXMP link, never used
01 00 00 00 0 number of planets
FF FF FF FF unknown unknown, always the same; either -1 or opaque white (ARGB)
00 00 80 3F 1.000000 planet 1: U-scaling in percent
AD DE not used planets 2-8: U-scaling in percent
00 00 80 3F 1.000000 planet 1: V-scaling in percent
AD DE not used planets 2-8: V-scaling in percent
00 00 00 00 0.000000 planet 1: elevation in radians
AD DE not used planets 2-8: elevation in radians
00 00 00 00 0.000000 planet 1: azimuth in radians
AD DE not used planet 2-8: azimuth in radians
00 00 80 40 4.000000 unknown, always the same
00 00 80 3F 1.000000 unknown, always the same
00 00 00 00 0 unknown, always the same; number of ?
45 00 00 00 69 unknown, always the same; number of ?
01 00 00 00 1 unknown, always the same
AD DE dead not used, always the same
TXMP links
According to the swapcode table, the 20 links are in fact 4 groups:
  • 6 (skybox, bottom one is never used)
  • 8 (only first one is ever used (sun))
  • 1 (never used)
  • 5 (first one always lensflare02, other 4 never used)
Issues with the sun
After upscaling and positioning the sun, two bugs remain:
  • the sun texture is rotated 90° counter-clockwise
  • the sun isn't occluded by anything at all :(
Planets
Multiple planets work, but the occlusion issue is still there.
Stars
Stars are not placed the way plantes are.
They are probably generated at random...
Original ONSK
  • afternoon (level 1)
  • sunset (level 2 and 3)
  • crapsky (level 19)
  • night (all the other levels except level 13, which has no ONSK)

All ONSK are identical apart from the sun stuff (see above) and the skybox textures.


ONI BINARY DATA
ONSA << Other file types >> ONTA
ONSK : Oni Sky Class
[[OBD:File types/{{{family}}}|{{{family}}} file]]