Offset |
Type |
Raw Hex |
Value |
Description
|
0x00 |
res_id |
01 1F 00 00 |
31 |
00031-rl_1.TXMP
|
0x04 |
lev_id |
01 00 00 06 |
3 |
level 3
|
0x08 |
char[128] |
rl_1 |
name of the texture
|
0x88 |
bitset |
00 |
0 |
texture options 1; see the discussion page for details
|
0x89 |
bitset |
10 |
16 |
texture options 2; see the discussion page for details
|
0x8A |
bitset |
00 |
0 |
texture options 3; see the discussion page for details
|
0x8B |
bitset |
00 |
0 |
unused bitset; always zero
|
0x8C |
int16 |
80 00 |
128 |
width of the image in pixel
|
0x8E |
int16 |
80 00 |
128 |
height of the image in pixel
|
0x90 |
int32 |
01 00 00 00 |
1 |
store type; see the discussion page for details
|
0x94 |
link |
00 00 00 00 |
unused |
link to a TXAN file; only used if the texture is the first pic of an texture animation
|
0x98 |
link |
00 00 00 00 |
unused |
link to a TXMP file; only used in connection with shade vertex effects
|
0x9C |
offset |
20 00 00 00 |
00 00 00 20 |
at this position starts the texture part in the raw file (PC only)
|
0xA0 |
offset |
00 00 00 00 |
unused |
at this position starts the texture part in the sep file (Mac and PC demo only)
|
0xA4 |
char[28] |
AD DE |
dead |
unused
|