AE:Bug-fix and feature requests: Difference between revisions

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(removing report of missing gears sound, it is now a core AE fix (hey, I satisfied my own request, and it only took two days short of four years to do it!))
(Evil TCTF was already listed on the AE to-do list, and the Domino bug is now on the list too)
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   | text = This page is not being added to any longer. You can report bugs on the [http://bugs.oni2.net Oni2 Bug Tracker] or {{OCF}}.
   | text = This page is not being added to any longer. You can report bugs on the [http://bugs.oni2.net Oni2 Bug Tracker] or {{OCF}}.
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This is a place for reporting bugs in the [[AE]] and small fixes/improvements that the AE can make to original Oni. For general ideas for modding that don't fit within the current scope of the AE, see the [[Modding brainstorms]] page. For a broader perspective on improving Oni, see the [[Review criticisms]] page. If you're unclear on where your idea belongs, hopefully reading each page will give you an idea of what that page's scope is. --'''Iritscen'''


==Improvements on original Oni that AE can make==
Simply keeping this page so the history remains easily accessible.
===Evil TCTF, or Explain This Odd Behaviour===
I don't know if this has already been fixed, but in my copy of Oni, there is a civilian in TCTF HQ that is set to the wrong team so good AIs attack her. --'''Rossy
 
:Is it the woman on the first floor in the side room with those wide long pieces of machinery in the middle of it? --[[User:Iritscen|Iritscen]] 14:11, 20 September 2008 (CEST)
::I think so, yeah. --[[User:RossyMiles|rossy]] 03:32, 21 September 2008 (CEST)
:::I'm not too sure what to think about Iritscen's commitment to specificity... If it's '''a_v1''' you're talking about, there's nothing long or wide about the computer in her room. And if you mean '''lobby_victim06''', the floor she's on is not "first" in any way. Oh well... the point is, all those civilians, female or not, are in their typical Neutral team, and the TCTF AI won't attack them unless there is a glitch. The glitch is apparently due to some confusion in the awareness/knowledge/whatever system: apparently, if the TCTF see an enemy and a civilian "at the same time", they tend to label them both as hostilethreat. TCTF HQ is the only mission where TCTF can be seen around civilians after seeing them with hostiles and defeating the latter. The same glitch happens with TCTF VS SecurityGuard, and probably with Syndicate VS SyndicateAccessory. Custom scripts based on OTA could help investigate this bug more systematically. From a more practical point of view, the glitch can be fixed with timely calls to '''ai2_forget'''. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)
 
==AE Bug Reports==
===Domino knockdowns and fistsoflegend===
fistsoflegend is still broken. geyser indicated that knockdowns might be optional in the final release, but the question is, "Will using knockdowns always break fistsoflegend?". --'''Iritscen
 
:0) Didn't fistsoflegend suck anyway? 1) I can see there being no such thing as a "final release". 2) Knockdowns ''will'' be optional, that's not an option ^_^  The question is whether they will be fixed. If we can prevent spurious domino knockdowns (I believe we can, but maybe Loser knows better), then there is a chance that fistsoflegend will be redeemed. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST)


[[Category:Anniversary Edition]][[Category:Modding ideas]]
[[Category:Anniversary Edition]][[Category:Modding ideas]]

Revision as of 03:49, 12 January 2014

Simply keeping this page so the history remains easily accessible.