AE talk:Projectile awareness: Difference between revisions

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(Loser: no awareness of mad bomber)
 
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Any ideas? [[User:EdT|EdT]] 04:47, 26 December 2008 (CET)
Any ideas? [[User:EdT|EdT]] 04:47, 26 December 2008 (CET)
:EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. [[User:Gumby|Gumby]]

Revision as of 08:43, 26 December 2008

Loser: I was testing the fix for particle awareness on the Mac and it works. But when I tried to fix the mad bomber by modifying BINA3RAPmad_p04.oni, using your instructions, it still does not work. http://edt.oni2.net/mov/nofixbomber.wmv

I also adjusted the AI logic as follows:

       <AIFlags>6</AIFlags>
       <AIRotationSpeed>2</AIRotationSpeed>
       <MinFallenTime>20</MinFallenTime>
       <MaxFallenTime>30</MaxFallenTime>
       <NoticeFiringSpread>0</NoticeFiringSpread>
       <MinFiringSpreadDodgeAmount>1</MinFiringSpreadDodgeAmount>
       <MaxFiringSpreadDodgeAmount>1</MaxFiringSpreadDodgeAmount>
       <Unknown>
           <Offset_0140>0.5</Offset_0140>
           <Offset_0144>25</Offset_0144>
           <Offset_0148>1</Offset_0148>
           <Offset_014C>0</Offset_014C>
           <Offset_0150>5</Offset_0150>
           <Offset_0154>15</Offset_0154>
           <Offset_0158>60</Offset_0158>
       </Unknown>

Any ideas? EdT 04:47, 26 December 2008 (CET)

EdT, the mad bomber fix is mine. Try using active characters. Of course they don't do anything if they are inactive, your characters didn't even see the danger. Gumby