Creating an animation rig in Blender: Difference between revisions

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Blender custom properties and ***drivers*** (Drivers are used to set influence of rig's bone constraints through Pose1 and Pose2 bones locations):
Blender custom properties and '''drivers''' (Drivers are used to set influence of rig's bone constraints through Pose1 and Pose2 bones locations):
* [https://www.youtube.com/watch?v=_197jQFh22E Custom properties and drivers in blender made easy] by Pierrick Picaut
* [https://www.youtube.com/watch?v=_197jQFh22E Custom properties and drivers in blender made easy] by Pierrick Picaut



Revision as of 15:51, 6 September 2021

Introduction

This tutorial describes how to create the Animation rig for Blender (ARB) by Geyser, shown here, with some improvements.

The purpose of this rig is to give us much better tools to animate, compared to our previous process in Softimage XSI, which allowed us to animate exclusively with Forward Kinematics, which, while may work for simple, short animations done on characters with small amount of bones, it does not work well for Oni characters and animations, as it's too labour intensive and ineffective.

Prerequisite tutorials

I highly recommend watching the tutorials below if you feel you're lacking knowledge in any of these subjects:


General Blender basics:


Blender Character Rigging overview showing that you can create a Rigify rig in less than a minute at 5:43, and also rig a character while at it:


Basics of using Rigify:


Rigify Bone Groups and Layers:


Changing Rigify Custom Shapes and Widgets:


Blender custom properties and drivers (Drivers are used to set influence of rig's bone constraints through Pose1 and Pose2 bones locations):

Tracking constraint tutorials

These explain constraints like Damped Track which are used by Rigify - you can skip this if you want, but it might explain a thing or two or come in handy in distant future, but other than that you don't need to know them to animate for Oni: