File:Key card 1.jpg: Difference between revisions

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(This key card image, plus these two, were printed out on something like cardboard and affixed to monitors when Oni was shown at expos. The variants with different character classes represent the fact...)
 
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This key card image, plus [[:Image:Key card 2.jpg|these]] [[:Image:Key card 3.jpg|two]], were printed out on something like cardboard and affixed to monitors when Oni was shown at expos. The variants with different character classes represent the fact that players were being shown Oni in multiplayer mode and could play as different classes ([[:Image:Character Move Cards.png|move lists]] were also handed out).
This L-shaped image and <u>[[:Image:Key card 2.jpg|two]]</u> <u>[[:Image:Key card 3.jpg|more]]</u> variants were printed out on something like poster board and affixed to monitors when Oni was shown at expos. The different characters represent the fact that Oni was being shown in [[multiplayer]] mode and players could choose their character class ([[:Image:Character Move Cards.png|character move sheets]] were also placed by the computers).


This key card can be seen in the wild [[:Image:Oni_MP_at_MacWorld_NY_1999_3.jpg|HERE]].
Note that this pre-beta control scheme seems to have a disconnected camera, with Q and E used to rotate the player and the mouse only used to turn the camera. Apparently Bungie West had not yet settled on the [[Jello-cam]] as a way to achieve unified player/camera movement.


[[Category:Promotional art]]
This key card can be seen in the wild at a Macworld Expo in [[:Image:Oni_MP_at_MacWorld_NY_1999_3.jpg|this photo]].


 
[[Category:Expo materials]]
[[Category:Promotional art]]

Latest revision as of 20:54, 4 February 2024

This L-shaped image and two more variants were printed out on something like poster board and affixed to monitors when Oni was shown at expos. The different characters represent the fact that Oni was being shown in multiplayer mode and players could choose their character class (character move sheets were also placed by the computers).

Note that this pre-beta control scheme seems to have a disconnected camera, with Q and E used to rotate the player and the mouse only used to turn the camera. Apparently Bungie West had not yet settled on the Jello-cam as a way to achieve unified player/camera movement.

This key card can be seen in the wild at a Macworld Expo in this photo.

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current20:11, 14 April 2019Thumbnail for version as of 20:11, 14 April 20194,000 × 3,650 (1.04 MB)Iritscen (talk | contribs)This key card image, plus these two, were printed out on something like cardboard and affixed to monitors when Oni was shown at expos. The variants with different character classes represent the fact...

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