File:Ray-casting failure.jpg: Difference between revisions

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(In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. Category:Screenshots)
 
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In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead.
In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead.


[[Category:Screenshots]]
[[Category:Screenshots]][[Category:Konoko model images]]

Latest revision as of 18:52, 17 January 2022

In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead.

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current02:51, 10 July 2015Thumbnail for version as of 02:51, 10 July 20151,024 × 768 (107 KB)Iritscen (talk | contribs)In the midst of turning Konoko quickly to the left, the camera briefly (for a few frames) fails to render a door until the ray-casting occlusion system catches it. In lieu of the door polygon, the skybox is visible there instead. Category:Screenshots

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