Konoko Payne: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(/cat; updated info)
(RIP KP)
Line 1: Line 1:
'''Konoko Payne''' is a project of Pierre Terdiman. It is a [[wiktionary:WIP|WIP]] game used as a demonstration of his Flexine gaming engine. Begun around 2002, it is estimated by Pierre to be a 10-year project (referring to perhaps just the coding). The demo is freely downloadable and demonstrates his admirable progress in recreating the look and feel of Oni. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own, which he has expressed an interest in doing.
'''Konoko Payne''' was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in November 2010, announced [http://oni.bungie.org/community/forum/viewtopic.php?id=1741 here]. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. In March 2014, Pierre [http://www.codercorner.com/blog/?p=1114 stated] that he did not plan any further updates to the project.
 
The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own, which he has expressed an interest in doing.


==External Links==
==External Links==

Revision as of 14:57, 28 March 2014

Konoko Payne was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in November 2010, announced here. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. In March 2014, Pierre stated that he did not plan any further updates to the project.

The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own, which he has expressed an interest in doing.

External Links