Konoko Payne

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Revision as of 14:57, 28 March 2014 by Iritscen (talk | contribs) (RIP KP)
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Konoko Payne was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in November 2010, announced here. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. In March 2014, Pierre stated that he did not plan any further updates to the project.

The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own, which he has expressed an interest in doing.

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