Making a mod package

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Revision as of 11:37, 13 August 2012 by Paradox-01 (talk | contribs)
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The Anniversary Edition comes with a set of mods in the "package" format. This new framework also allows modders to make third-party mods that will install easily into the Edition. You can start your package by copying an existing AE package and modifying it to save time, but in any case you'll need to learn how a package is made:


1. Open up your Edition/install/packages folder.


2. Create a new folder with a name corresponding to your mod. No spaces, please. The five digit number in front corresponds to where in the load order you want your mod to be. Please, leave some space between your mod and other AE mods. See HERE to know how to number your mod.


3. Create (or copy) a config file named "Mod_Info.cfg" inside your new folder.

Sample:

AEInstallVersion ->  1.1
NameOfMod -> Improved Weapons
ModVersion -> 1.1
Category -> AE: Weapons
Creator -> Geyser/Loser/Iritscen/Gumby
HasOnis -> Yes
Readme -> Improves the appearence and mechanics of existing Oni weapons. \n \n Currently contains...
AEInstallVersion
What version of the Installer is needed to read this package. There are two significant releases of the Anniversary Edition Installer (AEI): 1.0 and 1.1. If you make a new package at this point, you should just set its AEInstallVersion to 1.1 to be safe. Following, for the sake of thorough documentation, are the functional package-handling differences between the versions:
1.0 (Edition 2009-07): Initial release.
1.1 (Edition 2010-05):
  • Now supports BSL mods. This means that the HasBSL flag now works. See step 7.
  • No more division of level0_Final into level0_Character, level0_Textures, etc., and no more need for a double-path like level1_Final/level1_Final. See step 5. The 1.0 package hierarchy still works, however.
  • ModString is now deprecated in place of ModVersion.
  • Supports floating-point version numbers, like "ModVersion -> 1.1".
  • Supports platform-specific mods by use of Platform flag.
NameOfMod
The "public" name of the mod. It can be anything you like, but should be written in an easily understandable manner, since it is displayed for the user in the Installer.
ModVersion
The version of the mod; tells the Installer if you are using the most current version when updating.
Creator
The name(s) that you want to get credit for the mod, displayed to the user in the Installer.
HasOnis
Set this to "Yes" to tell the Installer that .oni files are present.
HasBsl
If set to "Yes", the Installer considers your mod a scenario and takes steps to exclude other BSL scenario mods from being installed for the same level. If set to "Addon", the Installer allows your mod to be installed to any level without restriction. Of course not all third-party BSL add-ons are guaranteed to be compatible with each other, but this is an inherent risk in third-party modding.
Platform
If set to "Windows", mod is not listed in the Installer window on the Macintosh. If set to "Macintosh", mod is ignored on Windows.
Readme
The read-me text displayed for the user in the Installer. You can make linebreaks by using " \n ".

Flags not documented here are currently ignored by the Installer.


4. If you have .oni files, make a folder named "oni" inside your package folder. If you have .bsl files, make a folder named "bsl" inside the package folder.


5. If your mod modifies the global data in level0_Final, make a "level0_Final" folder inside "oni". For every level that your mod uses, make a "levelX_Final" folder inside "oni". (level1_Final, level2_Final, etc...) New levels are currently not detected.


6. A BSL mod uses the names of the IGMD subfolders the script(s) will go into, e.g. a script that is meant for Chapter 1 goes in bsl/EnvWarehouse/.


7. Put levelX (anything but level0) .oni files inside their respective levelX_Final/ directories.

You are done! Sample mod directory:

81000TCTF3

bsl
tctf_ii
tctf_ii_cutscene.bsl
Mod_Info.cfg
oni
level0_Final
SUBTmessages.oni
level18_Final
BINACJBOCharacter.oni

Special Notes

  • Be very careful when replacing (not adding) M3GM and TRAC, they can be a bit touchy. With TRAC, you must include all of the children of the TRAC you are adding. With M3GM, you must also include the file that references the M3GM. Whenever possible, copy the files from packages\Globalize instead of the default Oni files.


  • New ONCCs should have this inside the ONCP:
           <ONCPParticle>
               <Name>glass_break</Name>
               <Type>glass_break</Type>
               <BodyPart>-1</BodyPart>
           </ONCPParticle>
If they do not, they will not be able to break glass when a user installs the glass-breaking AE mod.


package numbering

Please read on HERE.


used numbers

AE packages are marked with an asterisk (*).
Placeholders are marked with two asterisk (**).

Last update: Aug. 13, 2012

11000 Better Weapons (*)
11100 Three Dee Shells (3D bullet casing)
12000 New Weapons (*)
12010 Assualt Rifle
12100 ONIrules Weapons Collection 2
12300 Devastator
13000 Multi Use Explosive
21000 Upgraded ONCCs (*)
21200 Sentry Droid
21300 Guard Dogs
21400 Wraith Mod Squad / Wraith Squad
21500 Brutal AI
22000 New Characters (*)
22010 BGI Agents 
22015 BGI Female Boss (Sarai)(**)
22020 Jubei and Akane
22025 BGI Hydra (**)
22026 BGI Hammer (**)
22027 BGI Typhoon (**)
22028 BGI Trooper (**)
22029 BGI Shocker (**)
22030 BGI Executives and Guards (**)
22110 White Chief
22111 Black Chief
22200 Konoko's Special Wardrobe
22300 Bozzman's TCTF
22300 Muro's second outfit (?)
22390 Red by BlackOps
22400 Blackops by TOCS
22500 Daodanized Mukade
23000 Shinatama Too (*)
23100 Shinatama Bot
23150 Berserker Gally (Alita)
23200 Golden TCTF
23201 GoldenTCTF Fight
23205 Ultimate Griffin (**)
23210 ............. (?)
23300 James and Jamie Hasegawa
23400 Kyrie\Akirie (**)
23500 Casey
23580 Red Fury Variant 4
23590 GreyFury2.0
23595 Regenerating Tanker
23600 Kojiro 2.0
23605 Apollo (**)
23610 Hayate
23620 Thor (**)
23630 Mutant Jester
23650 ....... (?)
23690 Semi Mutant Muro (**)
23700 Mutant Konokos (**)
23900 Character Additives
23905 Skull Team Fight
24000 Severed Textures (*)
24100 HQ Training Textures
24104 HQ Airport Textures
24110 Vicious Reillys Konoko
24210 Yin Yang Fury
24220 StoneTank
24230 Metal Ninja
24240 Elite Tanker
25000 Motoko
26000 Konoko HD
27000 Alita Last Order
28000 Griffin HD
29000 Character Retexture
29001 TCTF Package
24500 Better Consoles and Doors
24501 Better Warehouse and Training
31000 Glass Breaking Moves (*)
32000 Dangerous Glass (*)
32100 Complete Glass Mod
33000 Improved Weather (*)
34000 Exploding Barrel
34000 Blood
34100 Per Blood
39000 Black Chenille (demo about black plus alpha issue)
42000 Dashing AI (*)
44000 Konoko Retextured
44001 Comguy Retextured Reflective
45000 Ninja Shadow Dash (*)
45500 Dash Blur (*)
46000 Prone Mode Revisited
50000 Jewel Fix
51000 Unlock All Moves (*)
52000 Andrashi TRAMs (*)
52100 Fixed TRAM
52200 Particle Trails
53000 Knockdown Revamp (*)
55000 New Animations
55000 Barabus Jetpack
55010 Barabus Draining Regeneration
56000 Mod Brick 1 Speed
60000 All Starlab
70000 HD Screens
70100 Mukade Clones
77700 Survival
77720 Crazy Casey
77721 Crazy Casey Final Battle
77730 Shins New Shoes
77770 Oni Zen Garden Roof
77771 Oni Zen Garden Arena
80100 Real Skies
80200 Arena of Hurt
80210 Junkyard
80220 Hexagon
80230 Muro's Lair - Mission 1
80240 Parkour Challenge
80260 De Dust Deluxe
80270 Boss Battle
80280 Old China
80300 Level Maze
83000 nyan cat
88000 TCTF Regional HQ MOD
88001 Konoko_Three-in-one
90100 Titan Mode
99900 Door Lock Bombing (demo)
99901 Head Shot Mod (beta / POC)
99902 Muro Plasma
99903 Muro Kamehameha idea (**)