OBD:AISA

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ONI BINARY DATA
AGQR << Other file types >> AITR
AISA : AI Character Setup Array
switch to XML:AISA page
Overview @ Oni Stuff
OBD.png


Aisa a.gif


Offset Type Raw Hex Value Description
0x000 res_id 01 9C 02 00 668 00668-level3_scripts.AISA
0x004 lev_id 01 00 00 06 3 level 3
0x008 char[22]   dead unused; you can set all to whatever you want
0x01E int16 0D 00 13 array size
First element (black outline)
0x000 char[32] unused name of ASIA character
0x020 int16 00 00 0 ID of the character, which you can spawn with the script command chr_create
0x022 int16 00 00 0 flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag collection)
0x024 int16 00 00 0 unknown
0x026 int16 00 00 0 team ID (see CHAR for possible values)
0x028 link 01 DF 03 00 991 link to 00991-ONCCkonoko_generic
0x02C char[32] unused unknown; never used in Oni
0x04C int32 00 00 00 00 0 unknown; always zero
0x050 char[32] intro name of the function, which is called up when Oni spawns the character
0x070 char[32] unused name of the function, which is called up when the character dies
0x090 char[32] unused name of the function, which is called up when the character notices the player
0x0B0 char[32] unused unknown; never used in Oni
0x0D0 char[32] unused name of the function, which is called up when someone hits the character the first time
0x0F0 char[32] unused name of the function, which is called up when the health of the character is equal 1
0x110 char[32] unused name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it
0x130 char[32] unused unknown
0x150 link 00 00 00 00 unused link to an ONWC file
0x154 int16 00 00 0 weapon ammo
0x156 int16 FF FF -1 unknown; always the same
0x158 int16 00 00 0 unknown; always zero
0x15A int16 00 00 0 unknown; always zero
0x15C int16 00 00 0 unknown; always zero
0x15E int8 00 0 unknown; always zero
0x15F int8 00 0 unknown; always zero


Dialog from level0_Tools
This dialog aparently predates AISA (it's redundant of CMBT, while the current AISA probably links to a CMBT instead).
In that sense maybe THIS dialog (the one used for CHAR) is closer to the AISA format than the following. Oh well...

dialog_character_properties.png


ONI BINARY DATA
AGQR << Other file types >> AITR
ASIA : AI Character Setup Array
Level file