OBD:BINA/OBJC/WEAP

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Main Page >> Oni Binary Data >> File types >> BINA >> Weapon.BINA


<== Weapon.BINA ==>


bin_r_we.gif


Hex Translation Meaning
43 4A 42 4F OBJC object
50 00 00 00 80 80 bytes is the length of the following weapon part from this position
24 00 00 00 36 identification number for the weapon classes; in every level the same; do not change it
44 00 00 00 68 68 bytes (4.25 lines) is the lenght of the following package (area edged in black)
Below follows the first package.
50 41 45 57 WEAP weapon
41 20 00 00 8257 old file ID
00 00 00 00 0 unknown
0C 6E DA 41 27.303734 x-position of the weapon
00 00 50 C1 -13.000000 y-position (height) of the weapon
33 E2 A3 43 327.767181 z-position of the weapon
00 00 00 00 0.000000 rotation on the x-axis in degrees
00 00 00 00 0.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
w3_phr name of the weapon type (03787-w3_phr.ONWC of level 0); the following weapon types are possible:

w1_tap - Equalizer (pistol)
w2_sap - Black Adder (submachine gun)
w3_phr - Plasma Riffle
w4_psm - Phase Stream Projector
w5_sbg - Superball Gun
w6_vdg - Van de Graff
w7_scc - Scramble Cannon
w8_mbo - Mercury Bow
w9_scr - Screaming Cannon
w10_sni - Fireworks (Mukade's gun)
w11_ba1 - Wave Motion Cannon (Barabas's gun)


<== Weapon.BINA ==>


Main Page >> Oni Binary Data >> File types >> BINA >> Weapon.BINA