OBD:File types/Interface

From OniGalore
< OBD:File types
Revision as of 15:18, 6 December 2023 by Iritscen (talk | contribs) (completely rewrote page; it is more comprehensive now and uses trees to show hierarchy)
Jump to navigation Jump to search

These are the files that Oni uses to present content in either the in-game user interface (Data Comlink and text consoles) or out-of-game user interface (windows and dialogs).

Comlink, console pages

IGPG

  • IGPG (IGUI Page)
    • TSFF (broken down in next section)
    • PSpc
    • or TXMP
    • IGSA (main content)
    • IGSA (hint/notes)
      • IGSt
        • TSFF

TSFF

  • TSFF (Font Family)
    • TSFL (Font Language)
    • TSFT (Font) (contains actual glyph data)
      • TSGA (Glyph Array) (lists glyph data offsets)

WMDD

  • WMDD (Dialog Data)
    • for Picture elements:
    • TXMP
    • or TXMB
      • TXMP
    • or PSpc
      • TXMP
    • for Popup menu elements:
    • WMM_
    • TSFF (broken down in previous section)

PSUI

PSUI stands for Part Specification User Interface. There are two in the game data, and only one is used by the regular game (the other was used in Tool mode). No file type links to PSUI; it is only called upon by the game code.

PSpL stands for Part Specification List. There are two in the game data, one for the out-of-game UI and one for the in-game UI. Effectively, they are only used for painting background colors behind the UIs. No file type links to PSpL; it is only called upon by the game code.