OBD:ONCP: Difference between revisions

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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>acid</TT>
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>acid</TT>
| ALIGN=LEFT | name of the particle (all entries after the fist 00 are useless)
| ALIGN=LEFT | name of the particle (everything after the first 00 is garbage)
|}
|}
;Note
;Note

Revision as of 18:22, 27 March 2006

Main Page >> Oni Binary Data >> File types >> ONCP


<== ONCP : Oni Character Particle Array ==>
Character file


oncp_a.gif


Hex Translation Meaning
01 F9 03 00 1017 01017-.ONCP
01 00 00 06 3 level 3
AD DE dead not used
0D 00 00 00 13 13 packages follow (one package is edged in black)
Below follows the first package.
acid name of the particle (everything after the first 00 is garbage)
Note
The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the ONCC that links to it.
Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console.



<== ONCP ==>


Main Page >> Oni Binary Data >> File types >> ONCP