OBD:TRAM/raw0x14

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Main Page >> Oni Binary Data >> File Types >> TRAM File >> attack part


<== TRAM - attack part ==>


This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.


tram_r03.gif

0x080B860:  00 60 06 00 00 00 00 41 08 00 00 00 14 00 05 00  °°°°°°°°°°°°°°°°
0x080B870:  0F 00 50 00 0A 00 0A 00 00 00 00 00 00 00 00 00  °°°°°°°°°°°°°°°°
Hex Translation Meaning
Attack block structure detailed below
00 0 damage-dealing bones 1; here, nothing selected
60 32+64 damage-dealing bones 2; here, left wrist and fist
06 2+4 damage-dealing bones 3; here, right wrist and fist
00 0 blank filler
00 00 00 41 8.000000 unknown
08 00 00 00 8 bitset, unknown
14 00 20 Hit points
05 00 5 Start frame
0F 00 15 Stop frame
50 00 80 Anim_type ID for opponent's animation when attack isn't blocked (80 => hit_foot)
0A 00 10 unknown
0A 00 10 "has block stun" ?
00 00 0 "has stagger" ?
00 00 0 unknown
00 00 00 00 0 unknown
Damage-dealing bones
It's a 19-bit bitset starting at the beginning of the attack chunk
  • 0x010000 : Pelvis
  • 0x020000 : Lt Thigh
  • 0x040000 : Lt Calf
  • 0x080000 : Lt Foot
  • 0x100000 : Rt Thigh
  • 0x200000 : Rt Calf
  • 0x400000 : Lt Foot
  • 0x000100 : Chest
  • 0x000200 : Neck
  • 0x000400 : Head
  • 0x000800 : Lt Shoulder
  • 0x001000 : Lt Arm
  • 0x002000 : Lt Wrist
  • 0x004000 : Lt Fist
  • 0x008000 : Rt Shoulder
  • 0x000001 : Rt Arm
  • 0x000002 : Rt Wrist
  • 0x000004 : Rt Fist
The remaining bits, and the following byte, are unused.



<== TRAM - attack part ==>


Main Page >> Oni Binary Data >> File Types >> TRAM File >> attack part