OBD:TRAM/raw0x20: Difference between revisions

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{{OBD_File_Header|align=center|type=TRAM|prev=TRAC|next=TRAS|name=Totoro Animation Sequence|family=Character}}
<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - shortcut part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x24|throw part]]</CENTER>
<CENTER>[[OBD:TRAM/raw0x1C|<==]] <FONT SIZE=5>TRAM - shortcut part</FONT> [[OBD:TRAM/raw0x24|==>]]</CENTER>
 
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This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_r06.gif
[[image:tram_r06.gif]]




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
{{Table}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDth}}
| WIDTH=15% | <B>Hex</B>
{{OBDtrBK}}
| WIDTH=15% | <B>Translation</B>
{{OBDtr| 0x00 | int16    |FFC8C8| 2F 00       | 47       | from state; animation state from anim_states.[[OBD:StNA|StNA]]; this state can call up this animation }}
| WIDTH=70% | <B>Meaning</B>
{{OBDtr| 0x00 | int16    |FFFFC8| 06 00       | 6       | shortcut length in frames }}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
{{OBDtr| 0x00 | bitset32 |C8FFC8| 00 00 00 00 |0, 0, 0, 0| unknown; only the first bit is used in Oni }}
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows one shortcut block.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 2F&nbsp;00
| 47
| ALIGN=LEFT | from state, animation state from anim_states.[[StNA]]
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | 06 00
| 6
| ALIGN=LEFT | shortcut length in frames
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown, bitset, only first bit used in Oni
|}
|}
;From state
;From state
:Similar to "from state" from [[TRAM]]. Shortcuts are used to create a [[TRAC]] at runtime and animation lookup will use this "from state".
:Similar to "from state" from [[OBD:TRAM|TRAM]]. Shortcuts are used to create a [[OBD:TRAC|TRAC]] at runtime and animation lookup will use this "from state".
;Shortcut length
;Shortcut length
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.
:When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.




 
<CENTER>[[OBD:TRAM/raw0x1C|motion blur part]] &nbsp;<<&nbsp; '''[[OBD:TRAM|TRAM]] - shortcut part''' &nbsp;>>&nbsp; [[OBD:TRAM/raw0x24|throw part]]</CENTER>
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{{OBD_File_Footer|align=center|type=TRAM|prev=TRAC|next=TRAS|name=Totoro Animation Sequence|family=Character}}
 
<CENTER>[[OBD:TRAM/raw0x1C|<==]] <B>TRAM - shortcut part</B> [[OBD:TRAM/raw0x24|==>]]</CENTER>

Revision as of 12:35, 13 September 2007

motion blur part  <<  TRAM - shortcut part  >>  throw part


This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.


Tram r06.gif


Offset Type Raw Hex Value Description
First element (black outline)
0x00 int16 2F 00 47 from state; animation state from anim_states.StNA; this state can call up this animation
0x00 int16 06 00 6 shortcut length in frames
0x00 bitset32 00 00 00 00 0, 0, 0, 0 unknown; only the first bit is used in Oni


From state
Similar to "from state" from TRAM. Shortcuts are used to create a TRAC at runtime and animation lookup will use this "from state".
Shortcut length
When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.


motion blur part  <<  TRAM - shortcut part  >>  throw part