OBD:TXMA: Difference between revisions

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{{OBD_File_Header | type=TXMA | prev=TXCA | next=TXMB | name=Texture Map Array | family=Level | desc='''TXMA'''s are arrays for storing frames in an animated texture, as well as basic info like whether the animation loops, and how it does so. Besides their actual uses in the final version of Oni, they can be seen producing animated monitor images in the [[1999|1999 trailer]]. | align=center}}
{{OBD_File_Header | type=TXMA | prev=TXCA | next=TXMB | name=Texture Map Array | family=Level | align=center}}




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{{OBD_File_Footer | type=TXMA | prev=TXCA | next=TXMB | name=Texture Map Array | family=Level}}
{{OBD_File_Footer | type=TXMA | prev=TXCA | next=TXMB | name=Texture Map Array | family=Level}}
{{OBD}}

Latest revision as of 00:34, 18 July 2010

ONI BINARY DATA
TXCA << Other file types >> TXMB
TXMA : Texture Map Array
switch to XML:TXMA page
Overview @ Oni Stuff
OBD.png


Txma a.gif


Offset Type Raw Hex Value Description
0x00 res_id 01 4D 02 00 589 00589-.TXMA
0x04 lev_id 01 00 00 06 3 level 3
0x08 char[20] AD DE dead unused
0x1C int32 B0 00 00 00 176 array size
First element (black outline)
0x00 link 01 8A 01 00 394 link to 00394-_DOOR_FRAME.TXMP


ONI BINARY DATA
TXCA << Other file types >> TXMB
TXMA : Texture Map Array
Level file