Oni 2 (Angel Studios)/Running: Difference between revisions

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==Playing the levels==
==Playing the levels==
Once Oni 2 is running, there is only one level available by choosing New Game. Additional levels, however, can be chosen from the Load Game menu. These are documented on [[the main page|../#Story and levels]]. Levels can take a couple minutes to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test).
Once Oni 2 is running, there is only one level available by choosing New Game. Additional levels, however, can be chosen from the Load Game menu. These are documented on [[../#Story and levels|the main page]]. Levels can take a couple minutes to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test).


==Launch arguments==
==Launch arguments==
Oni 2 accepts various launch arguments. To pass arguments to the game, you must use the package here: http://websvn.chrilly.net/listing.php?repname=Oni2&path=%2Fps2launchargs%2F. Here are the arguments, with descriptions taken directly from the engine. Note that we do not currently understand the syntax for the arguments that take parameters, like "-level". How is the number/whatever supplied after the argument?
Oni 2 accepts various launch arguments. To pass arguments to the game, you must use the package [http://websvn.chrilly.net/listing.php?repname=Oni2&path=%2Fps2launchargs%2F HERE]. Here are the arguments, with descriptions taken directly from the engine. Note that we do not currently understand the syntax for the arguments that take parameters, like "-level". How is the number/whatever supplied after the argument?


{| class="wikitable"
{| class="wikitable"
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!Effect
!Effect
|-
|-
| -ui
| style="width:130px" | -ui
|use the frontend
|use the frontend
|No effect (probably the default).
|No effect (probably the default).

Revision as of 19:22, 6 February 2018

Running the game

The ISO can be found on epforums.org (registration required) and is playable on a modded PS2 or in an emulator. The only mature PS2 emulator is PCSX2. Although PCSX2 is available for both Windows and macOS, the Mac version has poor performance and exhibits graphical glitches with this particular game. (Lighting problems occur even when playing on a PS2, so it's likely that graphics code was being worked on when this game build was produced.) Thus, if you are on a Mac, you will ideally want to use Boot Camp to run the game in PCSX2 for Windows. PCSX2 has also been reported to work on Macs running Windows within Parallels Desktop and VMware Fusion; it does not seem to run in Oracle VM VirtualBox, which has problems with 3D acceleration as of v5.1.

To prevent glitched shadows when playing Oni 2 in PCSX2, you need to switch the GSdx plugin to Software mode and turn on the "Edge anti-aliasing" setting; this will severely cut performance compared to rendering in Hardware mode.

Playing the levels

Once Oni 2 is running, there is only one level available by choosing New Game. Additional levels, however, can be chosen from the Load Game menu. These are documented on the main page. Levels can take a couple minutes to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test).

Launch arguments

Oni 2 accepts various launch arguments. To pass arguments to the game, you must use the package HERE. Here are the arguments, with descriptions taken directly from the engine. Note that we do not currently understand the syntax for the arguments that take parameters, like "-level". How is the number/whatever supplied after the argument?

Argument Description Effect
-ui use the frontend No effect (probably the default).
-noui Bypass the frontend and go to game. Game starts by loading first level.
-devui use the dev frontend No effect.
-fullui use the full frontend Same UI for main menu, but game crashes when choosing "Load Game".
-nogame Never go into the game shell. Useful for testing frontend.
-mission The "mission" to load.
-level The level to load
-players The number of human players in game.
-vsplit Want vertical split for 2 player mode instead of default horizontal split.
-sharevp All players share the same viewport.
-diff Difficulty to use.
-musicvol Music volume to use for playback.
-sfxvol Sound FX volume to use for playback.
-voicevol Voiceover volume to use for playback.
-nocutscenes Disables in-game cinematics. No effect?
-noattacking Prevents AI from attacking player.
??? (no text) Specify which level to load. Is this argument just a number? Is it the same as "-level"?
-testloadsave Use test save file to run game.
-oldcam Start with the old camera system in the game.
-noactorreload Don't reload actor XML files when doing the "quick" restart.
-defaultcampack Use the default camera package instead of the campack in the layout directory.
-nocamcollision No camera collision.
-norumble No pad rumbling.
-noparticles No particle effects.
-unbreakable Player is unbreakable
-polar Use polar camera by default.
-nohud Don't draw the HUD.
-recompile Recompile all used scripts.
-noai Disables NPC movement/actions.
-notemplates Don't preload the actor templates.
-nopausemenu Do not show the pause menu when you press start, just freeze the frame. Pressing "Start" button removes HUD, brightens image, and pauses the game.
-playerNN (Where NN is 0->Max players) Sets the specified player's name.
-modelNN (Where NN is 0->Max players) Sets the specified player's model to use.
-controlcfgNN (Where NN is 0->Max players) Sets the specified player's control configuration.
-controlmapNN (Where NN is 0->Max players) Sets the specified player's control mapping (i.e. Player 1 is using controller in port 3).