Oni Saved Game Editor

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Revision as of 18:58, 6 May 2013 by Iritscen (talk | contribs) (removing unneeded details)
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OSGE.jpg

OSGE is a save-game editor written in REALBasic by Tobias Opfermann.

Features

For each individual save point, you can alter:

  • ballistic ammo
  • energy cells
  • shots left in your current clip
  • health
  • shields
  • hypos
  • ending boss battle

You can pick any weapon, enable cheats, enable all save points at once, enable invisibility, max out everything, etc. You can also modify the screen resolution setting in case you are unable to change it from within Oni.

Usage

  1. Download one of the available archives below; note that the Mac versions are PPC-only; see OniLib for Intel Macs.
    • 1.6.2 Mac Windows
    • 1.6.2 Mac (that's a link to Lafty's download page : Classic, Carbon, source)
  2. Unpack the archive into your Oni folder.
  3. BACKUP YOUR persist.dat FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games)
  4. OSGE will ask you to find the persist.dat file you want to edit.
  5. Once you've chosen it, it'll remember which file you were editing the next time you run it.
  6. Hopefully the rest will be blindingly obvious.
  7. If you run into trouble, or even before that, you may want to read the author's Troubleshooting page