Oni engine patches (Mac Intel): Difference between revisions

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m (marking, in light of upcoming Feral build)
(→‎Changes from PPC build: link to Daodan DLL cheat descriptions and note about the cheat that works differently)
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|New cheats: bigbadboss, bulletproof, kangaroo, marypoppins, shinobi (as seen in Daodan DLL)
|New cheats (as seen in [[Daodan DLL#Added cheat codes|Daodan DLL]]): bigbadboss, bulletproof, kangaroo, marypoppins, shinobi<br>("shinobi" works differently than in Windows, and makes the game easier by deafening the AI and reducing their vision range)
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Revision as of 15:51, 1 February 2015


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This page contains information that is out of date.
Please update this information to reflect where the community is at today.

For a list of changes to the Windows version of Oni, see here. For a list of changes to the PPC Mac version of Oni, see here.

In 2011, Feral Interactive released a beta for an Intel build for Mac Oni on the Oni Central Forum. Per fan requests, they included a number of patches that were either made by hex edits to the previous PPC build (documented here), wished for, or made to Windows Oni by the Daodan DLL. These changes are listed below.

Download

http://support.feralinteractive.com/autoupdate/Oni/Oni1.1b5.dmg -- Released April 5, 2011.

Known issues

  • While playing in Windowed mode, the game and computer cursor are not synced, so one can click outside the game window and disrupt the game. Workaround: set the game resolution to the display resolution (or as close as possible) to minimize the disruption.

Changes from PPC build

Launch arg. Description
-- Fixed GL extension-logging crash at startup
-- Larger path-finding grid cache (prevents crashes in large levels)
-- Maximum texture size now 1024x1024x32
-- Almost all BSL commands from Windows now available
-- Enabled Developer Mode (type "thedayismine" or 'x' on Diary Screen)
-- Fixed AI gunfire dodging
-- Removed weapon cooldown exploit
-- Original Bungie app behavior restored: Oni looks for GameDataFolder next to itself instead of remembering last-used GDF location
-- bsl_config.txt, if created next to Oni.app, can contain BSL commands to run at level load time
-- "global" GDF folder now works as in Windows
-- New BSL variables: am_show_texturename, chr_show_weaponid, show_triggervolumes (also enabled with Ctrl-Shift-X)
-- launch_args.txt, if created next to Oni.app, can contain launch arguments for Oni to use at startup
-fsaa2x, -fsaa4x Optional anti-aliasing
-- Oni now supports up to 64 level files
-- Oni now supports 30 weapon pages in the Diary
-- New cheats (as seen in Daodan DLL): bigbadboss, bulletproof, kangaroo, marypoppins, shinobi
("shinobi" works differently than in Windows, and makes the game easier by deafening the AI and reducing their vision range)
-- key_config.txt can now be used to bind keys to original cheat codes (but not new ones listed above)
-- All desired resolution and bit depth combinations should be offered in Options now