Oni engine patches (Win): Difference between revisions

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m (AE:EXE moved to Oni Application Patches (Win): As stated in move of AE:OMNI, the page is not directly AE-related and the title is completely non-explanatory. Please do not revert without discussion, thank you.)
m (Oni Application Patches (Win) moved to Oni engine patches (Win): "Capitals muyou", as the Japanese might say (if they knew the English word "capital" for some reason), and "engine" is more technically accurate than "application".)
(No difference)

Revision as of 17:00, 8 October 2008

Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^

List of in-place patches

A brief timeline of the upgrades so far:

Date Offset Old hex New hex Description
2008/06 0x00020EA7
0x00020F4A
10
20
20
40
font texture cache doubled
2008/06 0x00005251 04 10 now supports textures up to 512x512
2008/05 0x000206A8 00 01 non-"_Final" levels are now valid
2007/07 0x0010B03B
0x0010B04C
04
04
20
20
pathfinding grid cache size x8
2007/07 0x0009C07C
0x0009C080
0x0009C084
0x0009C110
30
34
38
30
6C
70
74
6C
projectile awareness fixed
20??/?? 0x00002E6D ?? EB DirectInput fixed on Windows NT
NOTE
Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.