Pre-beta content: Difference between revisions

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(using more of Ed's localized images, to fix up later)
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Aren't the first ones Atmostpheric Conversion Center Interior? <Your_Mom>
Aren't the first ones Atmostpheric Conversion Center Interior? <Your_Mom>
 
:It looks more like Warehouse to me. [[User:Gumby|Gumby]]


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Revision as of 06:09, 4 November 2008

Almost all available shots of pre-beta content are here, compared to final content when applicable. Most pictures are half-sized (click to enlarge).

Final levels

Syndicate Warehouse

There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse).

4 extra doors can be seen on the left picture
_warehouse_old.jpg _warehouse_new.jpg

A whole lotta crates have been added, different door textures... and the forklift is higher now.



Manufacturing Plant (Musashi Manufacturing)

This one has evolved quite a lot :

The room where the "engines of evil" are, and the foyer
File:Genesis Level2 8.jpg Genesis Level2 10.jpg
ot2_manplant1.jpg ot2_manplant2.jpg

Note the door from the foyer (last pic) : there was a corridor running through the middle of the building.


Halls and ramps are almost unrecognizable because of the brick walls and wooden floor
File:Genesis Level2 7.jpg Genesis Level2 9.jpg


Inner flyway and back of the building
Genesis Level2 11.jpg Genesis Level2 12.jpg
manplant1.jpg ot2_manplantX.jpg

Since there was a passage running through the middle of the building (see foyer, pic 3), the right of the inner flyway may have looked like pic 1 at that point.
The corridor that runs under the flyway in pic 1 is rather wide and two floors tall. Where does it end?
At the gallery where the alarm console is now (pic 4). With stairs leading to the upper half of that gallery.


offices
Genesis Level2 13.jpg office2.jpg
office2bis.jpg office2ter.jpg
office1.jpg office1bis.jpg

I think those were in the back of the building, on both floors, with doors and "windows" onto the "alarm console gallery" (also split in two floors).
But, very early on... First 4 pics : lower floor, the empty dark wall on the first is where the stairs in pic 4 above are.
Last pics : upper floor, to the left of pic 4 above. Note the stuff on the desk.


Genesis Level2 1.jpg Genesis Level2 2.jpg Genesis Level2 3.jpg Genesis Level2 4.jpg Genesis Level2 5.jpg Genesis Level2 6.jpg More stuff


Bio-Research Lab

This one has kept the same basic layout, but there were a few changes

General layout and view from the foyer
Genesis Level3 6.jpg Genesis Level3 11.jpg

The interior is only done in one half of the lab, and it's the other one (the one on the right).
Looks like the level was flipped horizontally at some point (and the surrounding buildings weren't there).
In the second picture, there are buildings in the distance, but the level is still not final :
pillars and foyer doors missing, extra ledges along the sides of the aisle...
Wonder what she's shooting at...


Foyer and SLD wing
Genesis Level3 8.jpg Genesis Level3 1.jpg
Genesis Level3 2.jpg Genesis Level3 3.jpg
Genesis Level3 4.jpg Genesis Level3 5.jpg
Genesis Level3 9.jpg
Genesis Level3 10.jpg Genesis Level3 12.jpg

The stairs in the foyer run the other way now. Like this \\ not like this //. So this is still the flipped version.
There were stools for the scientists... Apart from that that wing is pretty much final.
SLD-growing machines are more varied, though.


Machines in the acid room
Genesis Level3 13.jpg _machine_new.jpg

The final ones are much thinner, and the layout of the stairs and catwalks is different.

Genesis Level3 7.jpg


Vansam Regional Airport

The airport's entrance
_oni_25.jpg

This can be the "Arrivals" section (which is now completely empty).



TCTF Regional Headquarters

Parking lot
Genesis Level8 2.jpg Genesis Level8 4.jpg

A longer car. Different transition from the parking lot to the main building. A place for Konoko's bike. Different stuff outside the parking's gates.


Main entrance
Genesis Level8 5.jpg File:Genesis Level8 8.jpg

The room is more than 2 times wider now. There are windows on the right and catwalks running across the far side. The entrance door changed a lot, but the van didn't change much...


The "atrium" rendered from an editor
File:Genesis Level8 7.jpg Genesis Level8 6.jpg

Another pic HERE. The elevator was between the two sets of ramps. Solid floors had a tiling pattern, and ramps were transparent.


Same place, other version, ingame quality
Genesis Level8 9.jpg Genesis Level8 3.jpg

The ramps had really nice railings (I wish they'd kept them), overall the room was much lighter (there's a light wall on the far side). Same "V" structures at the ceiling as above : they're gone now. The layout of the rooms on either side is different, too.


Damocles
Genesis Level8 10.jpg File:Genesis Level8 11.jpg

The model didn't change at all, but now it's placed at the center (floor 2/3) of a really tall room rather than in that rather small one.
As for the terminals, there are primitives with similar looks, around Damocles and elsewhere.

Note the Marathon logo on Damocles's hull (an Easter egg).

Genesis Level8 1.jpg


Regional State Building

The foyer
_oni_01.jpg demon_fight.jpg

Slightly different textures, smaller windows. It also looks like there used to be doors between the two parts of the building on the ground floor. The only connections now are on the top floor and in the basement.



TCTF Science Prison

The scanner
_oni_17.jpg

New wall textures. Looks like the scanner's textures are actually higher-res than what we have now.



Syndicate Mountain Compound

Old versus new :

"This is the heart of the Sturmanderung Megacomputer"
_oni_14.jpg _compound_new1.jpg
_oni_45.jpg _compound_new2.jpg
ot2_compound1.jpg _compound_new3.jpg
ot2_compound2.jpg _compound_new4.jpg

The basic layout of the room is the same, but :

  • it was much more crowded with "computers"
  • there were catwalks (and rooms) missing
  • the existing catwalks were aligned differently
  • the lowest level is close to final on picture 4; on picture 2, it's clearly lacking a lot of connections



Pre-beta levels

Just for the hell of it, here are the possible names of those missing levels :

  • 05. The Airport Part Deux (deux is 2 in French)
  • 07. Obsolete
  • 16. BGI HQ
  • 30. The Arena of Pain
  • 31. Crossing Zone
  • 32. Pit
  • 33. Crossing Zone Too
  • 34. Capture
  • 35. Territories
  • 36. Test_Stuff
  • 55. AlexTestSite
  • 66. Experimental_II
  • 68. MARTY'S SOUND CORRIDOR
  • 71. FiringRange
  • 77. One Room
  • 88. One Room 2
  • 99. Test Barn II

The E3 1998 trailer takes place in a Syndicate Warehouse that has nothing to do with the final one.

Pictures (trailer snapshots) coming soon...

The HQ of the anecdotical BGI corporation?
_oni_08.jpg _oni_07.jpg

Note the oddly twisted catwalk in both pictures (dynamic deformation? heat distorsion?).
Also note that this is not the same side of a same room : probably both sides of that room.


A deathmatch arena
_oni_23.jpg _oni_31.jpg
_oni_32.jpg _oni_35.jpg
_oni_41.jpg _oni_09.jpg
ot2_arena2.jpg ot2_arena3.jpg

Although the last 3 shots look different, it's the same layout.
Either "The Arena of Pain" at two stages of development, or "One Room" and "One Room 2".


A giant playground
_oni_33.jpg _oni_34.jpg
_oni_04.jpg _oni_10.jpg
cross1.jpg cross1bis.jpg
cross2.jpg cross2bis.jpg
cross3.jpg cross3bis.jpg
cross3ter.jpg cross5.jpg
cross4.jpg cross4bis.jpg
cross4ter.jpg cross4quater.jpg
cross10.jpg cross10bis.jpg
cross6.jpg cross6bis.jpg
cross7.jpg cross7bis.jpg
cross7ter.jpg cross7quater.jpg
cross8.jpg cross9.jpg

Judging from the architecture (lots of massive crosses covering a few floors), I think it's Crossing Zone and Crossing Zone Too.


Completely random
enigma1.jpg enigma1bis.jpg
_oni_11.jpg

The first ones beat me. Isn't the second one a Marathon level?

Aren't the first ones Atmostpheric Conversion Center Interior? <Your_Mom>

It looks more like Warehouse to me. Gumby
Even more random
_oni_20.jpg _oni_05.jpg

The first one doesn't look like anything in the final game. The last one, well, it could be anything.
Judjing by the floor texture, probably Crossing Zone too.