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  • The image below shows the beginning of the file with the settings of the main window. {{OBDtr| 0x10C | int32 |FF00FF| 01 00 00 00 | 0x01 | state; the following values are used:
    6 KB (874 words) - 01:48, 7 December 2023
  • ...text = This program is no longer being actively maintained or developed by the author and its functions have since been superseded by [[OniSplit]], albeit The detailed functions are as follows:
    3 KB (490 words) - 03:21, 27 October 2021
  • ...ame because they saw their logo on the PS2 version, or that Microsoft owns the title since they bought Bungie before Oni's release. ...tion of the game around the world. There was even continued development of the Mac version post-release.
    7 KB (1,142 words) - 16:56, 28 January 2024
  • You can get the Windows demo [http://mods.oni2.net/node/335 HERE] and the Mac demo [http://mods.oni2.net/node/334 HERE]. They have been repackaged fo ...modded (note: Mac Oni does not run in macOS 10.15 Catalina or newer due to the loss of 32-bit support, though a 64-bit port is expected eventually).
    7 KB (1,231 words) - 23:58, 2 December 2023
  • {{OBDtr| 0x04 | int32 |FFFF00| C8 3C 00 00 | 15560 | size of the complete sound group part from this position in bytes }} {{OBDtr| 0x0C | int32 |00FFFF| 68 00 00 00 | 104 | size of the following element in bytes }}
    3 KB (437 words) - 21:22, 9 December 2023
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0''' and '''v0.9.68 * OFGA files were rarely used in-game — only to get the bounding box of the geometry.
    6 KB (721 words) - 01:19, 20 November 2023
  • ...L]] and [[FERAL|Intel Mac build]] make the Options button accessible while the game is paused. This is where you change or toggle: *Inversion of the vertical mouse axis
    4 KB (682 words) - 20:19, 7 December 2023
  • ...shows the header and the beginning of the first element. The second image the end of it. ...x01C | int32 |FF8000| 14 00 00 00 | 20 | array capacity; always the same in original Oni }}
    4 KB (524 words) - 19:49, 23 May 2013
  • If you want to help finishing the page you can: * document the BINA3RAP DisplayType flags
    7 KB (798 words) - 19:16, 6 December 2023
  • ...e been two trailers for [[Oni]]: the unofficial, "banned" 1998 trailer and the official 1999 trailer, with which more fans are familiar. ...Image:GitS manga volume 4 cover.jpg|the cover of issue 4]] of the Ghost in the Shell manga.]]
    12 KB (2,061 words) - 20:32, 24 December 2023
  • ...stem by LongmireLocomotion when it comes to importing a new character into the system (via FBX). ...me layout as that of Unreal's SK_Mannequin (same bone hierarchy, including the auxiliary IK bones; "twist" bones are optional);
    12 KB (2,077 words) - 21:30, 5 February 2023
  • ...the purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made. ...rly time ranges from 0:00 - 3:07 and 21:24 - 48:05 (that's part 1 and 3 of the video).
    12 KB (1,972 words) - 15:58, 25 July 2022
  • ...acted as XML unless it is for the purpose of trouble shooting or research. The extracted XMLs cannot be used for level creation. If you want to create a new level check out the '''[[Creating a level|corresponding tutorial]]'''.
    20 KB (2,554 words) - 18:07, 9 December 2023
  • ...nd Blackmagicdesign, but these devices are also more expensive than any of the software options below. ...just the wrapper, and the actual codec used internally for the video data. The most popular and cross-platform-compatible video codec is MPEG-4/H.264, whi
    17 KB (2,805 words) - 15:56, 4 February 2024
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. ...er of "shots". Let's say a weapon has 4 emitters each with <UsedAmmo>1 and the weapon shall be able to fire 3 times. Then <MaxShots> has to be 12 = 4 * 1
    14 KB (2,128 words) - 16:54, 6 March 2024
  • ...0 00 00 00 | unused | link to [[OBD:OBAN|OBAN]] - animation played when the object is created; a different animation can be selected with env_setanim } ...tr| 0x0C | bitset32 |C8FFFF| 00 12 00 00 | in use, face collision | flags; the bits are as follows:
    12 KB (1,908 words) - 08:49, 6 January 2022
  • *Feature: Main: Added Close-Button to the Child-Tabs. *CoreChange: Global: Big parts of the core are completely rewritten to fit the multi-connection-environment. Should also be slightly faster ;)
    5 KB (648 words) - 15:02, 3 November 2012
  • :The first VCRA stores the normals for every vertex (same entries as in PNTA and TXCA). :The second VCRA stores the normals for every face (groups defined by the second IDXA).
    7 KB (1,192 words) - 01:58, 8 December 2023
  • [[Image:Windows (SK) box art - front.jpg|right|200px]] ...images in the manual are generally low-quality black-and-white scans from the English manual.
    9 KB (1,454 words) - 01:43, 10 November 2023
  • {{OBDtr| 0x1C | int32 |FFC8FF| C9 00 00 00 | 201 | size of the pathfinding grid along x in tiles }} {{OBDtr| 0x20 | int32 |FFC8FF| 16 00 00 00 | 22 | size of the pathfinding grid along z in tiles }}
    8 KB (1,371 words) - 13:54, 17 July 2014
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