Talk:AI

From OniGalore
Revision as of 00:41, 4 May 2022 by Iritscen (talk | contribs) (+cat)
Jump to navigation Jump to search

Thanks for the thorough explanation of Oni's AI. I learned a lot.

If you want here is a screenshot of ai2_showastar, this command was enabled in the Mac Intel.

EdT

Ai2 showastar.png


Thank you, picture of A* will come in handy. However, can I ask for a bit different picture? I would like to see longer route being evaluated (possibly with some obstacles or corners in A.I.'s way) with camera positioned above the scene. That would serve better as demo picture.

Also, as you can see, there are numerous glitches in A.I. with the most annoying one being that "vision breaks pursuit mode". Can you please look into it? Thank you in advance.--Loser 14:29, 21 September 2011 (CEST)

Couple more screenshots

Ai2 showastar2.png

Sometimes the AI ignores the path

Ignorepath.png

Cookies for anyone who can explain this grid. It appeared while ai2_showastar=1. I have never seen this before.

Mysterygrid.png

I asked Neo to look into the vision bug :)

EdT



Thanks for all your work, Loser. "Minimal shooting distance (MinShootingDistance) - [..] for some unknown reason, value from this field is divided by 2." Could it be that the engine considers this setting to be a diameter and not a radius? The AI would be at the center of a circle of diameter MinShootingDistance, so it would take effect if an enemy gets less than 0.5*MinShootingDistance in any direction from them. Of course, if the other "distance" variables don't work that way, then this could still count as a bug, I suppose. --Iritscen 21:51, 25 September 2011 (CEST)

All other fields related to distances (be it in ONCC, CMBT, MELE, EINO, other values in ONWC and so on) use radius as a value. So my assumption is that Minimal shooting distance field is somehow bugged when processed and is taken as a diameter.--Loser 17:21, 28 September 2011 (CEST)