Talk:Barabas' regeneration: Difference between revisions

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(New page: What kind of funny stuff? Could we get a screenshot? ~~~~)
 
(File for paradox + bunch of my comments)
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What kind of funny stuff? Could we get a screenshot?
[http://loser.oni2.net/Junkyard/TRAMREDCOMidle1.oni HERE] is REDCOMidle1 animation with correct shortcut. Rest of the stuff is up to you to set up (starting animation of regen, looping animation of regen). Figure it out yourself(it is covered in main article in quite detail), these doesn't need any shortcuts. Don't forget: basic health 150, or it won't work. Post your video of regenerating fury on OCF! I toyed with it a little and the best is one regenerateable opponent and one or two normal. That combination is not frustrating (enemies are not everywhere) but regular ones slow you down if you want to stop special one from regeneration. Also it is good idea to make all of them look same, so you don't know WHO is the one which can regenerate ^_^
[[User:Gumby|Gumby]] 01:10, 19 June 2008 (CEST)
 
P.S.: Or make them all regenerateable, but that is a bit frustrating.
 
from [[User talk:Paradox-01/Project Imago]]:
 
1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine
*I looked for it everywhere, but it seems to be hardcoded.
 
2)why can't healing be triggered with particles?
*Because there is no particle action ([[OBD:BINA/PAR3/Actions]]) that can heal character. There are only actions which can HURT it. And no: negative values of hurting PAR3 actions don't heal character, they kill him instantly ^_^
 
--[[User:Loser|Loser]] 08:22, 21 June 2008 (CEST)

Revision as of 06:22, 21 June 2008

HERE is REDCOMidle1 animation with correct shortcut. Rest of the stuff is up to you to set up (starting animation of regen, looping animation of regen). Figure it out yourself(it is covered in main article in quite detail), these doesn't need any shortcuts. Don't forget: basic health 150, or it won't work. Post your video of regenerating fury on OCF! I toyed with it a little and the best is one regenerateable opponent and one or two normal. That combination is not frustrating (enemies are not everywhere) but regular ones slow you down if you want to stop special one from regeneration. Also it is good idea to make all of them look same, so you don't know WHO is the one which can regenerate ^_^

P.S.: Or make them all regenerateable, but that is a bit frustrating.

from User talk:Paradox-01/Project Imago:

1)Is the type of trigger (health level) and the actually needed amount (one of them or both) stored there or hardcoded in the engine

  • I looked for it everywhere, but it seems to be hardcoded.

2)why can't healing be triggered with particles?

  • Because there is no particle action (OBD:BINA/PAR3/Actions) that can heal character. There are only actions which can HURT it. And no: negative values of hurting PAR3 actions don't heal character, they kill him instantly ^_^

--Loser 08:22, 21 June 2008 (CEST)