Talk:Creating a level: Difference between revisions

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               </Import>
               </Import>


*'''Update the page with blender examples'''. Move XSI stuff to an archive page.
*'''Update the page with blender examples'''. Move XSI stuff into the blue foldable archive sections (boxes).
*Add tips for cutscene characters: sync pelvis OBAN and partner TRAM (mention old use of flag "RealWord").
*Add tips for cutscene characters: sync pelvis OBAN and partner TRAM (mention old use of flag "RealWord").
*Add notes on camera and film import.
*Add notes on camera and film import.

Latest revision as of 14:36, 12 November 2023

Todo

  • Provide a demo level where the import works flawlessly (including the shared classes folder).
  • The wiki page should be the ultimate place to read on level creation. If somebody needs to check out the links under "Forum tutorials on level creation" or "Wiki pages on level creation" it simply means this wiki page did not a good job in covering all relevant information. Please, let's not get nostalgia or feelings of pride get in the way.
  • Update the page to be compatible with the newest OniSplit version.
    • OniSplit v0.9.99.0+ no longer supports node tags when importing, so instead of…
              <Import Path="env/lab_motorcycle.dae">
                  <Node Id="motorcycle">
                      <ScriptId>9</ScriptId>
                      <GunkFlags>NoCollision</GunkFlags>
                  </Node>
              </Import>

…we need to use:

              <Import Path="env/lab_motorcycle.dae">
                      <ScriptId>9</ScriptId>
                      <GunkFlags>NoCollision</GunkFlags>
              </Import>
  • Update the page with blender examples. Move XSI stuff into the blue foldable archive sections (boxes).
  • Add tips for cutscene characters: sync pelvis OBAN and partner TRAM (mention old use of flag "RealWord").
  • Add notes on camera and film import.