Talk:UnrealOni

From OniGalore
Revision as of 15:36, 19 March 2018 by Paradox-01 (talk | contribs) (climbing system, bug fixes)
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Todo

Bugfixes

Editing a Montage for height adaptions:

  • Open a montage (or directly an anim), click on a montage group, right-click an anim, choose to open asset.
  • In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram.

Temporal solution for climbing up:

  • Increased grabbing height in MoveToLocation macro. Height Location subtracts now 95 instead of 120. (In theory this number should match the characters capsule height?)
  • With increase grabbing height the character comes out to high. As consequence Climb_Montage uses for now ClimbAdjTest and Crouch_to_StandClimbAdjTest. The the later makes Z start at 0 and goes down -60. The -60 is not fully taken into account, however it avoid a camera glitch that would be appear between 0 and -40.

Temporal solution for climbing around a corner:

  • CornerLeft and CornerRight uses now Z values of -10.

Prevent rolling animation when character should just grab a ledge:

  • add here

Prevent ledge grab when character falls far too fast

  • add here

Internal improvements

  • Merge General BP Interface with ONCC interface