UnrealOni/Tutorials: Difference between revisions

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m (for character materials activate "Used with Skeletal Mesh")
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* In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram.
* In the animation select root bone, disable other axes (eye symbole), click big "+" button. Edit the key... Click arrow symbols to adapt diagram.
* https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing
* https://docs.unrealengine.com/en-us/Engine/Animation/AnimHowTo/LayerEditing
==Material editor==
===Character textures===
For character materials activate "Used with Skeletal Mesh" property in Usage section. If disabled a gray checkerboard texture will be displayed on the character.

Revision as of 10:52, 20 March 2018

Animation editor

Editing an animation for offset corrections

Material editor

Character textures

For character materials activate "Used with Skeletal Mesh" property in Usage section. If disabled a gray checkerboard texture will be displayed on the character.