User talk:Loser: Difference between revisions

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--[[User:Loser|Loser]] 07:11, 22 June 2008 (CEST)
--[[User:Loser|Loser]] 07:11, 22 June 2008 (CEST)
Yes to glass-breaking melee!
My question, how will the h2w affect combat moves?  Will the moves get interrupted if done close to a wall?
Also have you seen this:
                    <Technique>
                        <Name>Close/PF/CirRight</Name>
                        <Flags />
                        <Weight>60</Weight>
                        <Offset_0348>10</Offset_0348>
                        <RepeatDelay>240</RepeatDelay>
                        <Moves>
                            <Position Type="12" Param0="6" Param1="15" Param2="4.5" />
                            <Attack Type="4" Param0="0" Param1="0" Param2="0" />
                            <Maneuver Type="4" Param0="0.15" Param1="0" Param2="0" />
                            <Maneuver Type="8" Param0="50" Param1="0" Param2="0" />
                            <Maneuver Type="3" Param0="0.5" Param1="0" Param2="110" />
                        </Moves>
                    </Technique>
The latest beta version of OniSplit exports and imports melee profile as .xml!
[[User:EdT|EdT]] 14:42, 22 June 2008 (CEST)

Revision as of 12:42, 22 June 2008

Loser, I thought we can discuss the h2w system here. I had a thought for a move, don't know if its possible. But what if you can modify a jump forward kick so that as it hits a wall, it can causes you to bounce higher off the wall or bounce back away from the wall. Maybe I watch too many martial arts shows :-)

EdT 18:14, 21 June 2008 (CEST)

Nice idea, I will try whether it is worth it or not. Right now I am creating knockdown collisions once again (almost from scratch). Effect will be the same, only it should be less buggy.

Just to make you sure: My knockdowns are supposed to break glass (you don't smash yourself on glass panel, but you break it instead). I thought it looks better that way.

Anyway, I plan to use h2w system on some combat moves (we already know). Which moves you suggest(except throws, those are must)? For example I will add this to STRCOMkick_heavy.

P.S.: I have also thought about possibility of taking just h2w_co##_e01, give it only glass breaking and distribute this simple particle to all more powerful moves. That way we should have glass-breaking melee. Your opinion?

--Loser 07:11, 22 June 2008 (CEST)

Yes to glass-breaking melee!

My question, how will the h2w affect combat moves? Will the moves get interrupted if done close to a wall?

Also have you seen this:

                    <Technique>
                       <Name>Close/PF/CirRight</Name>
                       <Flags />
                       <Weight>60</Weight>
                       <Offset_0348>10</Offset_0348>
                       <RepeatDelay>240</RepeatDelay>
                       <Moves>
                           <Position Type="12" Param0="6" Param1="15" Param2="4.5" />
                           <Attack Type="4" Param0="0" Param1="0" Param2="0" />
                           <Maneuver Type="4" Param0="0.15" Param1="0" Param2="0" />
                           <Maneuver Type="8" Param0="50" Param1="0" Param2="0" />
                           <Maneuver Type="3" Param0="0.5" Param1="0" Param2="110" />
                       </Moves>
                   </Technique>

The latest beta version of OniSplit exports and imports melee profile as .xml!

EdT 14:42, 22 June 2008 (CEST)