User talk:Ssg

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Revision as of 14:16, 20 April 2007 by Ssg (talk | contribs) (Two questions too.)
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Shadow thingie

l1_6813_6836.jpg l1_this.jpg l10_1215.jpg

Pic 1: AGQG id: 6813-6836
Pic 2: shows, where you find the box. It's in level 1 at the beginning after the first door you have to unlock with the first console.
Pic 3: Level 10, across from Shinatama; AGQG id: 1215

Any idea where the shadow thing is stored? It's not in the AGQG files and not in the TXMP files.

---

func RespawnPlayer(int ai_id, string ai_team, string ai_name)
{
RandFlag
if(selection eq 1) RandWeapon
chr_teleport(ai_name, rand_flag_id)
chr_inv_reset(ai_name)
if(selection eq 1)

{
chr_giveweapon(ai_name, rand_weapon_name)
chr_givepowerup(ai_name, cell, rand_cell)
chr_givepowerup(ai_name, ammo, rand_ammo)
}

if(RandShield()) chr_givepowerup(ai_name, shield)
if(RandInvis()) chr_givepowerup(ai_name, invis)
chr_full_health(ai_name)
if(ai_team eq Konoko) fork FullyAware(ai_name, Syndicate)
if(ai_team eq Syndicate) fork FullyAware(ai_name, Konoko)
chr_wait_health(ai_name, 1)
if(ai_name eq Tower_MB_1 and selection2 eq 0) chr_set_health(ai_name, 0)
chr_pain(ai_name, "death")
fork Death(ai_team)
if(ai_name eq Tower_MB_1 and selection2 eq 0) {sleep 200; ai2_spawn(ai_name, force);}
chr_inv_reset(ai_name)
chr_givepowerup(ai_name, invis, 300)
chr_changeteam(ai_name, Switzerland)
if(chr_is_player(ai_name)) p3_removedangerous
sleep 50
chr_wait_animstate(ai_name, standing)
chr_changeteam(ai_name, ai_team)
fork RespawnPlayer(ai_id, ai_team, ai_name)
}

Oni ignores the "chr_teleport(ai_name, rand_flag_id)" irregular for the respawned mad bomber. Anyone who has an idea why Oni ignores it? And why irregular? (Even if I write the teleport command twice with sleep 200 between them, it doesn't work.) Plus the mad bommber goes passive after some successful respawns. I can punch and kick him and nothing happens. He ignores me. *strange*

complete file rename the txt extension to bsl. Wiki don't want bsl extensions.