XML:BINA/ONIE

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< XML:BINA
Revision as of 21:08, 17 May 2009 by Paradox-01 (talk | contribs) (unexpected problems .. as always .. whatever, here's the second beta of "material depending damage" as it is now)
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BINA/ONIE: impact effects

XML notes

  • More than one particle possible in particle part.
  • Location #5: particle is fixed to character if origin is particle-character collision, not fixed if origin is character-character collision*. (* example: look up plasma shot "w3_phr_x02" and add it in particle section of <Impact Name="Kick_Hit">)

<div class="NavFrame collapsed" style="width:

<Orientation>0</Orientation>
<Location>0</Location>
<Orientation>0</Orientation>
<Location>4</Location>
<Decal1>false</Decal1>
<Decal2>true</Decal2>
<Orientation>3</Orientation>
<Location>1</Location>
<Offset>0.2</Offset>
<Orientation>0</Orientation>
<Location>1</Location>
<Offset>-1</Offset>

 ">