XML:FILM

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FILM: animation playbacks

Template:XMLModdingHints

general information

  • FILM*.oni are level specific. (They can be found in levelXX_...)


BSL support

playback ai_name FILM_name


How to make an own FILM

F9 - start record
F10 - stop record
F11 - play record
  • They become stored in Oni/edition folder. First file is named "saved_film000.dat"


FILM converting

for original FILM*oni to FILM*.xml

onisplit -extract:xml xml_dir levelXX_name/FILM*.oni

for new saved_film*.dat to saved_film*.xml

onisplit film2xml xml_dir source_dir/saved_film*.dat

for converting original/new *.xml to *oni

onisplit -create oni_dir xml_dir/*.xml


known issues

  • no ONCC data included: take care of jumps
  • holster issue: holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint