XML:TRGE: Difference between revisions

494 bytes added ,  27 March 2020
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{{Template:XMLModdingHints}}
{{XML_File_Header | type=TRGE | prev=TRBS | next=TRIG | name=Trigger Emitter }}
{| border=0 cellspacing=20 cellpadding=0 align=center
| The xml code on this page is compatible with onisplit '''v0.9.61.0'''
|}


'''general information'''
===general information===
* TRGE is stored globally (in edition/GameDataFolder/level0_Final)
* The xml code on this page is compatible with onisplit '''v0.9.61.0'''
* TRGE is stored globally (in AE/AEInstaller/vanilla/level0_Final.dat)
* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
* vanilla Oni has only one file of that type: TRGEtrigger_emitter_0
* the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package
* the game crashs if you try to put a TRGEtrigger_emitter_0 clone into an AE package
* choose a another file name if you want a different TRGE, then create a new TRIG and use your TRGE in the <Emitter> tag, finally modify <Class> tag of BINACJBOTrigger
* choose another file name if you want a different TRGE, then create a new TRIG and use your TRGE in the <Emitter> tag, finally modify <Class> tag of BINACJBOTrigger




'''file structure'''
===file structure===
 
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
| [[Image:Changed TRGE mesh.png|150px]]<br>test: replaced mesh<br>(screamer warhead)
|}
  TRGE
  TRGE
   |  
   |  
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         +-- TXMP <Texture> (link to external file)
         +-- TXMP <Texture> (link to external file)


{| border=0 cellspacing=20 cellpadding=0 align=right
| testing replaced mesh<br>(screamer warhead)<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/changed_TRGE_mesh.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/changed_TRGE_mesh_tn.png]<br>
|}
'''XML tags'''


===XML tags===
: '''TRGE'''
: '''TRGE'''
:: <Position> - x y z position of the emitter in connection to the M3GM
:: <Position> - x y z position of the emitter in connection to the M3GM
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:: <GunkFlags> - ?
:: <GunkFlags> - ?


:'''M3GM'''
 
:: Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
===embedded M3GM===
:: You can create M3GM meshes from dae/obj source and then convert it to xml.
====export====
:: Then you can replace old M3GM xml code with your new one.
 
:: Remember to change the links (#N) and instance IDs of the new data.
You would need to cut TRGE instance so that only the M3GM and its connected instances remain and convert it to oni.
:    onisplit -extract:xml output_folder input_folder\TRGEfile.oni
:    onisplit -create output_folder input_folder\cutfile.xml
 
version hint:
: onisplit v0.9.61.0 can extract M3GM only as obj
: onisplit [http://mods.oni2.net/node/38 v0.9.41.0] can extract M3GM as obj or dae
 
Convert the M3GMfile.oni to obj:
:   onisplit -extract:obj output_folder input_folder\M3GMfile.oni
 
 
====import====
Are there some tags which make together the mesh but you basically need to know that you can replace that content with data from another M3GM.
 
You can create M3GM meshes from obj files.
: onisplit -create:m3gm output_folder -tex:texture_file input_folder/weapon.obj
:: -tex is optional
:: The TXMP file must created separately (if needed).
 
Then you can convert the file to xml and replace the TRGE's old M3GM xml code.
 
Remember to change the links (#N) and instance IDs of the new data.
 
{{XML}}