XML:TRGE: Difference between revisions

From OniGalore
Jump to navigation Jump to search
m (copy-edit)
(attempting an update to the export/import section, but I don't know how to actually replace the data intelligently)
 
Line 33: Line 33:
==Embedded M3GM==
==Embedded M3GM==
===Export===
===Export===
You would need to cut TRGE instance so that only the M3GM and its connected instances remain and convert it to oni.
To extract the DAE of the trigger head, use:
:    onisplit -extract:xml output_folder input_folder\TRGEfile.oni
onisplit -extract:xml output_folder input_folder\TRGEfile.oni
:    onisplit -create output_folder input_folder\cutfile.xml
 
Version advice:
: OniSplit v0.9.61.0 can extract M3GM only as OBJ.
: OniSplit [http://mods.oni2.net/node/38 v0.9.41.0] can extract M3GM as OBJ or DAE.
 
Convert the M3GMfile.oni to OBJ:
: onisplit -extract:obj output_folder input_folder\M3GMfile.oni


===Import===
===Import===
You can replace the M3GM content with data from another M3GM.
You will need to replace the M3GM content with data from another M3GM after running:
 
onisplit -create output_folder -tex:texture_file input.dae
You can create M3GM meshes from OBJ files.
("-tex" is optional; the TXMP file must created separately if needed.)
: onisplit -create:m3gm output_folder -tex:texture_file input_folder/weapon.obj
:: -tex is optional  
:: The TXMP file must created separately (if needed).


Then you can convert the file to XML and replace the TRGE's old M3GM XML code. Remember to change the links (#N) and instance IDs of the new data.
Then you can replace the TRGE's old M3GM data with the new M3GM's data. Remember to change the links (#N) and instance IDs of the new data.


{{XML}}
{{XML}}

Latest revision as of 20:49, 30 March 2021

TRGE : Trigger Emitter
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

TRBS << Other file types >> TRIG

switch to OBD page

General information

  • The XML on this page is compatible with OniSplit v0.9.61.0.
  • TRGE is stored globally, in level0_Final.dat.
  • TRGE files hold the 3D models for laser triggers, however there's only one model used in all of Oni, TRGEtrigger_emitter_0.
  • The game crashes if you try to put a TRGEtrigger_emitter_0 file into an AE package to override the original.
  • Choose another file name if you want a different TRGE, create a new TRIG and name your TRGE in the <Emitter> tag, and then name your TRIG in the <Class> tag of the level's BINACJBOTrigger.

File structure

Changed TRGE mesh.png
test: replaced mesh
(screamer warhead)
TRGE
  | 
  +-- M3GM
        |
        +-- PNTA <Points>
        +-- VCRA <VertexNormals>
        +-- VCRA <FaceNormals>
        +-- TXCA <TextureCoordinates>
        +-- IDXA <TriangleStrips>
        +-- IDXA <FaceNormalIndices>
        +-- TXMP <Texture> (link to external file)

XML tags

TRGE
<Position> - XYZ position of the emitter in connection to the M3GM
<Direction> - XYZ value of the normal vector of the emitter
<Geometry> - link to M3GM instance
<GunkFlags> - unused

Embedded M3GM

Export

To extract the DAE of the trigger head, use:

onisplit -extract:xml output_folder input_folder\TRGEfile.oni

Import

You will need to replace the M3GM content with data from another M3GM after running:

onisplit -create output_folder -tex:texture_file input.dae

("-tex" is optional; the TXMP file must created separately if needed.)

Then you can replace the TRGE's old M3GM data with the new M3GM's data. Remember to change the links (#N) and instance IDs of the new data.