XML talk:StNA: Difference between revisions

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(Anim types bound to user input, WIP)
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Revision as of 11:47, 27 July 2019

Anim types bound to user input

For anim types, the series of anims is hardcoded. This is usually important for combos.

key strokes => Type
mouse left - StandingTurnLeft
mouse left - CrouchTurnLeft (obsolete, because can be replaced by StandingTurnLeft and anim will still play)
...
p => Punch
p, p => Punch2
p, p, p => Punch3
p, p, k => PPK
p, p, k, k => PPKK
p, p, k, k, k => PPKKK
p, p, k, k, k, k => PPKKKK
c => Kick
c, c => Kick2
c, c, c => Kick3
k, k, fk => Kick3Fw
...