XML talk:TRAC: Difference between revisions

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(Enemy AI attack behavior is affected by a character's custom TRAC)
(No difference)

Revision as of 01:33, 22 May 2020

Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.

I will continue to investigate why this happens.

EdT 18:27, 21 May 2020 (PDST)