XML talk:TRAC: Difference between revisions

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(Enemy AI attack behavior is affected by a character's custom TRAC)
 
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Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks.  But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.
Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks.  But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.
Simple TRAC:
https://youtu.be/QzZcmebn5L4
Modified TRAC:
https://youtu.be/9elZeliNOYc


I will continue to investigate why this happens.
I will continue to investigate why this happens.


[[User:EdT|EdT]] 18:27, 21 May 2020 (PDST)
[[User:EdT|EdT]] 18:27, 21 May 2020 (PDST)

Revision as of 02:57, 22 May 2020

Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.

Simple TRAC: https://youtu.be/QzZcmebn5L4

Modified TRAC: https://youtu.be/9elZeliNOYc

I will continue to investigate why this happens.

EdT 18:27, 21 May 2020 (PDST)