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  • Damaging particles will make characters "flinch" no matter how little the damage. So particles are responsible for ### all characters get damage because the TV is registered for all teams (255)
    4 KB (546 words) - 01:14, 3 April 2021
  • ...der-style:solid; border-collapse:collapse; border-spacing:0px; empty-cells:show; background-color:#f9f9f9; text-align:left; width:100%; white-space:nowrap; *[[:Category:Characters|Characters]]
    2 KB (295 words) - 00:12, 3 December 2023
  • |Globalization Fixes for Characters ...they were missing, and allowing VDG-stunned throws to be performed by all characters.
    4 KB (607 words) - 02:54, 31 March 2023
  • ...tfolio/8sp60q5kr1ewe8eeudgha2e22x9ynx</nowiki>, dead link) and for a dozen characters (<nowiki>http://www.jsmart.me/portfolio/2ov8dx1nxnxqoqbrjefppgyk546h5q</now A provisional not-quite-review mentions three playable characters: a female Hacker, a male Mercenary, and a "Virtual Being".
    6 KB (977 words) - 14:28, 11 June 2023
  • ...ing off all available character classes (since it's anecdotal you can also show Motoko and whoever), preferably in some nice place(s), with an orbiting cam ...red hair, a blue one with a headband, etc. Another trick would be to show characters 3 by 3 (standing in a triangle, with their backs to the invisible player).
    15 KB (2,476 words) - 15:58, 2 August 2020
  • *Special:Search can now show thumbnails for results for titles outside NS_FILE. This is controlled via t ...('search-thumbnail-extra-namespaces') to allow users to control whether to show more thumbnails (per $wgThumbnailNamespaces)
    4 KB (610 words) - 02:43, 7 January 2024
  • Please see the enclosed series of figures. Figures show a relevant selection of runtime memory data. ...SL string variable seems to be stored as a C string; no additional special characters, simply a stream of bytes till the first 0x00 byte (null terminator).
    3 KB (529 words) - 14:46, 3 April 2021
  • :One thing to bear in mind about the medium is that unless you ''show'' Konoko talking, no one will know it's her. :For the same reason, androgynous characters work out nicely on paper : no disambiguation through voice.
    7 KB (1,140 words) - 17:02, 24 December 2023
  • ...launcher has been appended (perhaps somewhat hastily) to the right arm to show an alternate armament mode for the mecha. #show Konoko getting ready for face-off
    5 KB (795 words) - 19:54, 28 April 2023
  • *Mods>Show core packages now called Mods>About core packages. *Localization now supports all UTF-8 characters.
    5 KB (640 words) - 22:00, 25 April 2022
  • |"turns on laser sights for AI2 characters"||?? ...racter collision" (Ctrl-Shift-T) and "Invisible quads" (Ctrl-Shift-I) will show stair collision ramps)||??
    6 KB (885 words) - 15:33, 7 November 2022
  • ##This line actually begins with two "#" characters. **This line begins with two "*" characters.
    13 KB (1,965 words) - 19:32, 16 September 2024
  • [[Image:Oni 2 - Initial Attack.jpg|right|thumb|x220px|Characters will often be "blacked out" due to an issue with the lighting code. This is ...ware mode. A separate issue with the lighting in this dev build will cause characters to become silhouettes in many settings; this cannot be corrected.
    8 KB (1,376 words) - 13:25, 22 June 2022
  • * [-[#UI|UI]] - Health bar, main menu, pause menu, dev features (show AI health and team) * AIs can see other characters and read their team value and detect whether it is the player or not.
    8 KB (1,230 words) - 19:23, 2 July 2022
  • <nowiki>:</nowiki> (something I enjoy very much), and some characters that looked cool such as the original form of a tanker. ...with the game we were developing. Since none of the models would actually show damage, blood seemed goofy.
    8 KB (1,417 words) - 00:07, 5 April 2021
  • '''Show trigger activity''' | Can have up to 63 characters.
    12 KB (1,672 words) - 17:38, 21 February 2022
  • For simplicity we are discussing characters that have already been carefully adapted for UE4 in Blender or such, so tha ...ons" dropdown immediately below the "Skeleton Tree" header, and check the "Show Retargeting Options" box: a "Translation Retargeting" column appears beside
    12 KB (2,077 words) - 21:30, 5 February 2023
  • ...and clarification of Gendo's role in Eva for those who've already seen the show. ...s at least somewhat similar to Gendo Ikari, considering the connection the characters have.
    4 KB (719 words) - 03:17, 28 June 2024
  • ...n't simply throw everything together. It will takes some time before I can show you something that is worth testing. I wished I could be faster but I'm not For that reasons I hoped that Blender could render objects and characters but i didn't figured out how to position the camera so that the character f
    4 KB (655 words) - 01:13, 4 May 2022
  • ...in order to save memory, [[BWest]] put in each level's data files only the characters, textures, sounds, etc. that were needed. Since we have far more RAM these ...be the desired effect. So, what data <u>is</u> globalized? Primarily, all characters, their animations (even the ones for specific cutscenes), all sounds, and a
    7 KB (1,226 words) - 20:33, 10 June 2020
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