Anniversary Edition/Change log: Difference between revisions

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==2008-01-21==
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Quasi-preview release of the AE.
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__TOC__
</div>
</div>


*Unstable because of inconsistent TRAM hacks
==v0 Anniversary Edition Absolute Zero==
'''released 2007.11.28'''


==2008-08-22==
Initial release of original, script-based AE (.bat on Windows, .sh on Mac).
*Uses more consistent system of TRAM hacks (v1.02)


Modular installation scripts, new levels etc... coming soon enough.
First attempt at making a separate GameDataFolder for the AE. On Mac, original GDF contents were moved to GameDataFolderZero on Mac due to GDF-remembering feature in OmniGroup Oni build.


==2009-07==
Simply globalized ONCCs, TRAMs, and SNDDs using early version of [[OniSplit]] by Neo.
 
'''re-released 2007.11.30'''
*Mainly fixes for Mac side.
 
'''re-released 2007.12.01'''
*Fixes for Mac side.
 
==v1 Anniversary Edition Much Beta==
===Much Beta 1===
'''released 2007.12.22, re-released 2007.12.23'''
*New characters and weapons added.
*Konoko's moves unlocked from start.
*Glass shard damage added.
*Mini-Striker fix, Mac fixes.
 
===Much Beta 2===
'''released 2007.12.24'''
*Bug fixes.
*Knockdowns and blownups deal knockdowns to other characters (domino knockdowns).
 
===Much Beta 3===
'''released 2007.12.28'''
*Bug fixes.
 
==v2 Anniversary Edition Good Resolutions==
'''released 2007.12.31'''
*AI now dashes instead of running.
*Custom menu background.
 
==v3 Anniversary Edition Preview==
'''released 2008.01.19, re-released 2008.01.21-2008.02.06'''
*New characters.
*Loser's TRAMs v1.00 included (smarter AI, invulnerability window tweaks...). Re-release included v1.01, but was still unstable because of inconsistent TRAM hacks.
*Loser's weapon mods included (persistent shells, dodging zone tweaks...).
 
==v4 Anniversary Edition Beta==
'''released 2008.08.22, re-released 2008.08.23'''
*Used Loser's fixed TRAM hacks (v1.02).
 
==v5 Anniversary Edition v2009-07==
===2009-07===
===2009-07===
'''released 2009.07.07'''
'''released 2009.07.07'''


Initial release of the new, modular AE.
Initial release of a new AE with C-based GUI Installer and mod package system that allows mods to be enabled/disabled.
 


===2009-07a===
===2009-07a===
'''released 2009.07.09'''
'''released 2009.07.09'''
 
* Fixed Chapter 4 opening cutscene crash by removing DeLorean.
* Fixed Chapter 4 opening cutscene crash by removing DeLorean
* Fixed cutscene glitches by removing cutscene skipping.
* Fixed cutscene glitches by removing cutscene skipping
 


===2009-07b===
===2009-07b===
'''released 2009.07.16'''
'''released 2009.07.16'''
* Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize.
* Restored fixed DeLorean in Chapter 4.
* Updated Installer to 1.0.1 (fixed install order bug, tweaked GUI).


* Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize
==v6 Anniversary Edition v2010-05==
* Restored fixed DeLorean in Chapter 4
* Updated Installer to 1.0.1 (fixed install order bug, tweaked GUI)
 
 
==2010-05==
===2010-05===
===2010-05===
'''released 2010.05.31'''
'''released 2010.05.31'''
 
* Updated Installer to 1.1.
* Updated Installer to 1.1
:* Added support for BSL mods.
:* Added support for BSL mods
:* Added automatic installation of updates.
:* Added automatic installation of updates
* Updated package format to 1.1.
:* Added optional flag for mods to indicate Mac/Win compatibility
:* Added optional Platform flag for mods ("Macintosh", "Windows", "Both").
* Removed segregation of level0_Final folder (level0_Characters, etc.) to simplify exporting of data
:* Packages now hold their .oni files in oni/levelX_Final/, not oni/levelX_Final/levelX_Final/.
* Mod packages now hold their .oni files in oni/levelX_Final, not oni/levelX_Final/levelX_Final
:* ModString flag ("ModName x.y") replaced by ModVersion ("x.y").
* De-globalized level textures to aid future level texture modding
* Removed segregation of level0_Final/ folder (level0_Characters/, etc.) to simplify exporting of data.
* Added packages Blood Effects, Dash Blur, Severed Textures, HD Screens, and HD Training textures
* De-globalized level textures to aid future level texture modding.
* Bundled with OniSplit version 0.9.50
* Added packages Blood Effects, Dash Blur, Severed Textures, HD Screens, and HD Training textures.
* Bundled with OniSplit version 0.9.50.
* Widescreen fixes for:
* Widescreen fixes for:
:* Ch. 2 (Musashi) - opening cutscene camera no longer goes through a wall in first shot
:* Ch. 2 (Musashi) - opening cutscene camera no longer goes through a wall in first shot.
:* Ch. 11 (Dream Lab) - photos no longer appear prematurely on edges of screen (however, installation of OBANs is bugged so the photos go missing completely instead...)
:* Ch. 11 (Dream Lab) - photos no longer appear prematurely on edges of screen (however, installation of OBANs is bugged so the photos go missing completely instead...).


===2010-05a===
===2010-05a===
'''released 2010.06.01'''
'''released 2010.06.01'''
* Fixed newline bug that was preventing some packages from updating
* Fixed newline bug that was preventing some packages from updating.


==2013-xx==
==v7 Anniversary Edition Seven==
'''not released yet'''
'''released 2013.04.02'''
* Updated Installer to 2.0
* AE folder is now called "AE/", not "Edition/".
** Complete rewrite in Java
* New Java-based AE Installer 2.0. Updates to AEI2 are logged [[../Installer/Change log|HERE]].
** BSL mods finally handled correctly for both Yes and Addon flags
** BSL mods finally handled correctly for both Yes and Addon flags.
** Now reads Mod Depot directly and allows user to download pkg.s
** Now reads {{OMD}} directly and presents categorized mods and modding tools for user to download and install.
** Added automatic detection of available updates
** Automatically detects available updates for self and for mods.
* Updated package protocol to 2.0
* Updated [[Making a mod package|package protocol]] to 2.0.
** New optional DependsOn and IncompatibleWith flags for AEI to work with
** New optional DependsOn and IncompatibleWith flags for AEI to work with.
** Tools now come in packages (using the new "plain/" subdirectory for non-BSL, non-.oni files)
** Modding tools now come in packages (using the new "plain/" subdirectory for non-BSL, non-.oni files).
** Packages now support both platforms at once; under level of "oni/", "bsl/", and "plain/", modder uses "common/", "mac_only/" and "win_only/" subdirectories for diverging files
** Patches to .oni files in form of [[Making a patch mod|XML patches]] now supported (using the new "patches/" subdirectory).
* No more bundled packages -- Installer is entire initial download, and tools and core packages are downloaded on AEI launch
** Packages now support both platforms at once; under level of "oni/" ("bsl/", etc.), modder uses "common/", "mac_only/" and "win_only/" sub-directories.
* "Core packages" are now only tweaks and fixes
* No more bundled mods — Installer downloads core (required) mods and modding tools upon first launch, and the rest are optional for the player to download and install. The core packages are intended to only consist of uncontroversial tweaks and fixes.
* Upgraded ONCCs: fixed Muro's lack of overpower state in final battle due to raised max HP by setting HP to 700 in BSL
* [[XmlTools]] by [[User:Script_10k|s10k]] now a core tool alongside OniSplit to enable XML patching.


[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Latest revision as of 22:01, 14 June 2020

v0 Anniversary Edition Absolute Zero

released 2007.11.28

Initial release of original, script-based AE (.bat on Windows, .sh on Mac).

First attempt at making a separate GameDataFolder for the AE. On Mac, original GDF contents were moved to GameDataFolderZero on Mac due to GDF-remembering feature in OmniGroup Oni build.

Simply globalized ONCCs, TRAMs, and SNDDs using early version of OniSplit by Neo.

re-released 2007.11.30

  • Mainly fixes for Mac side.

re-released 2007.12.01

  • Fixes for Mac side.

v1 Anniversary Edition Much Beta

Much Beta 1

released 2007.12.22, re-released 2007.12.23

  • New characters and weapons added.
  • Konoko's moves unlocked from start.
  • Glass shard damage added.
  • Mini-Striker fix, Mac fixes.

Much Beta 2

released 2007.12.24

  • Bug fixes.
  • Knockdowns and blownups deal knockdowns to other characters (domino knockdowns).

Much Beta 3

released 2007.12.28

  • Bug fixes.

v2 Anniversary Edition Good Resolutions

released 2007.12.31

  • AI now dashes instead of running.
  • Custom menu background.

v3 Anniversary Edition Preview

released 2008.01.19, re-released 2008.01.21-2008.02.06

  • New characters.
  • Loser's TRAMs v1.00 included (smarter AI, invulnerability window tweaks...). Re-release included v1.01, but was still unstable because of inconsistent TRAM hacks.
  • Loser's weapon mods included (persistent shells, dodging zone tweaks...).

v4 Anniversary Edition Beta

released 2008.08.22, re-released 2008.08.23

  • Used Loser's fixed TRAM hacks (v1.02).

v5 Anniversary Edition v2009-07

2009-07

released 2009.07.07

Initial release of a new AE with C-based GUI Installer and mod package system that allows mods to be enabled/disabled.

2009-07a

released 2009.07.09

  • Fixed Chapter 4 opening cutscene crash by removing DeLorean.
  • Fixed cutscene glitches by removing cutscene skipping.

2009-07b

released 2009.07.16

  • Fixed Chapter 3 SP2->SP3 cutscene crash by supplying ONLV in Globalize.
  • Restored fixed DeLorean in Chapter 4.
  • Updated Installer to 1.0.1 (fixed install order bug, tweaked GUI).

v6 Anniversary Edition v2010-05

2010-05

released 2010.05.31

  • Updated Installer to 1.1.
  • Added support for BSL mods.
  • Added automatic installation of updates.
  • Updated package format to 1.1.
  • Added optional Platform flag for mods ("Macintosh", "Windows", "Both").
  • Packages now hold their .oni files in oni/levelX_Final/, not oni/levelX_Final/levelX_Final/.
  • ModString flag ("ModName x.y") replaced by ModVersion ("x.y").
  • Removed segregation of level0_Final/ folder (level0_Characters/, etc.) to simplify exporting of data.
  • De-globalized level textures to aid future level texture modding.
  • Added packages Blood Effects, Dash Blur, Severed Textures, HD Screens, and HD Training textures.
  • Bundled with OniSplit version 0.9.50.
  • Widescreen fixes for:
  • Ch. 2 (Musashi) - opening cutscene camera no longer goes through a wall in first shot.
  • Ch. 11 (Dream Lab) - photos no longer appear prematurely on edges of screen (however, installation of OBANs is bugged so the photos go missing completely instead...).

2010-05a

released 2010.06.01

  • Fixed newline bug that was preventing some packages from updating.

v7 Anniversary Edition Seven

released 2013.04.02

  • AE folder is now called "AE/", not "Edition/".
  • New Java-based AE Installer 2.0. Updates to AEI2 are logged HERE.
    • BSL mods finally handled correctly for both Yes and Addon flags.
    • Now reads Oni Mod Depot directly and presents categorized mods and modding tools for user to download and install.
    • Automatically detects available updates for self and for mods.
  • Updated package protocol to 2.0.
    • New optional DependsOn and IncompatibleWith flags for AEI to work with.
    • Modding tools now come in packages (using the new "plain/" subdirectory for non-BSL, non-.oni files).
    • Patches to .oni files in form of XML patches now supported (using the new "patches/" subdirectory).
    • Packages now support both platforms at once; under level of "oni/" ("bsl/", etc.), modder uses "common/", "mac_only/" and "win_only/" sub-directories.
  • No more bundled mods — Installer downloads core (required) mods and modding tools upon first launch, and the rest are optional for the player to download and install. The core packages are intended to only consist of uncontroversial tweaks and fixes.
  • XmlTools by s10k now a core tool alongside OniSplit to enable XML patching.