OBD:BINA/OBJC/CONS
- This is about console instances. For the console class resource, see OBD:CONS
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Offset | Type | Raw Hex | Value | Description |
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0x000 | char[4] | 43 4A 42 4F | OBJC | objects |
0x004 | int32 | 4C 0E 00 00 | 5463 | size of the complete console part from this position in bytes |
0x008 | int32 | 27 00 00 00 | 39 | object list version |
0x00C | int32 | 48 01 00 00 | 328 | size of the following element in bytes |
First element (black outline) | ||||
Generic object data | ||||
0x000 | char[4] | 53 4E 4F 43 | CONS | console |
0x004 | int32 | 57 12 00 00 | 5463 | object ID |
0x008 | int32 | 08 00 00 00 | 8 | object flags; only used at runtime in Tool mode |
0x00C | float | 71 0C 6C 44 | 944.194396 | x position of the console |
0x010 | float | 00 00 D8 C1 | -27.000000 | y position (height) of the console |
0x014 | float | 68 05 EB 41 | 29.377639 | z position of the console |
0x018 | float | 42 FD 17 38 | 0.000036 | rotation on the x axis in degrees |
0x01C | float | 00 00 87 43 | 270.000000 | rotation on the y axis in degrees |
0x020 | float | 00 00 00 00 | 0.000000 | rotation on the z axis in degrees |
Object-specific data | ||||
0x024 | char[63] | console_data | console class name (reference to 00761-console_data.CONS of level 0) | |
0x063 | int16 | 01 00 | 1 | console ID |
0x065 | bitset16 | 08 00 | 8 | console options; the following bits are possible:
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0x067 | char[63] | _con_INFO | "console deactivated" texture name (reference to 00800-_CON_INFO.TXMP of level 0) | |
0x0A6 | char[63] | _con_INFO | "console activated" texture name (reference to 00800-_CON_INFO.TXMP of level 0) | |
0x0E5 | char[63] | _con_INFO | "console used" texture name (reference to 00800-_CON_INFO.TXMP of level 0) | |
0x124 | int16 | 01 00 | 1 | number of events |
First event (grey outline) | ||||
0x126 | int16 | 01 00 | 1 | event type; the following values are used in the vanilla game data (see "Events" below for all values):
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0x128 | char[32] | level3c | event parameter; here, the name of the script function to be called when the console is used |
Events
Three OBJC types can trigger an event: a console when activated, a door when opened, and a trigger laser when tripped. This is the full set of event types they can execute:
- 1 - call script function
- 2 - activate turret
- 3 - deactivate turret
- 4 - activate console
- 5 - deactivate console
- 6 - activate alarm
- 7 - deactivate alarm
- 8 - activate trigger
- 9 - deactivate trigger
- 10 - lock door
- 11 - unlock door
This allows all sorts of odd combinations, e.g. a trigger laser could activate another trigger laser or unlock a door, but Oni never does anything that unusual in the vanilla game data.
The data size of the parameter assigned to each of these events is a 2-byte int, except for "call script function" which provides space for a 32-byte string.
- Tool Mode dialog
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
CMBT << Other OBJC >> DOOR |
CONS : Console |
Level file |