OBD:BINA/OBJC/MELE/Technique0x40
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(This is meant as temporary reference. Don't link to this too much.)
The 4-byte field at 0x40 in a "technique" (right after the technique's name) is either a set of cumulative flags (bitset) or a single ID (mutually exclusive options).
The only values taken are 0, 1 and 2, so we can't really tell for sure if it's one or another without some more experimentation.
The following overview makes the (possibly wrong) assumption of a bitset (cumulative options). They could be mutually exclusive...
Bit 0x01
- "Interruptible"
This bit is set for the following techniques (roughly sorted by technique name) :
tanker_hard_2 Advance elite_easy Advance elite_med Advance konoko Advance black_lite Advance tanker_med_2 Advance elite_hard Advance red_med Advance tanker_easy_2 Advance striker_hard Advance tanker_hard_1 Advance red_hard Advance tanker_easy_1 Advance striker_med Advance black_swat Advance red_easy Advance tanker_med_1 Advance tctf_swat Advance/Circ Left tctf_swat Advance/Circ Rt striker_med Backup muro_dream_lab Circle Left griffin Circle Left elite_med Circle Left comguy Circle Left elite_hard Circle Left muro_final Circle Left elite_easy Circle Left muro_final Circle Right comguy Circle Right griffin Circle Right muro_dream_lab Circle Right super_ninja Crouch Spin ninja_easy Crouch Spin ninja_hard Crouch Spin ninja_med Crouch Spin griffin Disarm muro_final Hang Back red_hard Kick Cmbo barabas_tctf Kick Cmbo red_med Kick Cmbo red_easy Kick Cmbo muro_final Kick Combo striker_hard Kick_Cmbo griffin Kick_w_Move black_lite KickCom_w_Move comguy Move_Kick griffin Pause striker_med Pause tctf_light Pause barabas_tctf Punch Cmbo muro_final Punch Combo black_lite Punch Combo thug_neuro Punch_Cmbo thug_air Punch_Cmbo thug_pow Punch_Cmbo thug_wh Punch_Cmbo thug_mfg Punch_Cmbo griffin Punch_w_Move sec_guard Punch_w_Move super_ninja Punch/Kick Combo ninja_med Punch/Kick Combo ninjabot_pow Punch/Kick Combo ninja_hard Punch/Kick Combo ninja_easy Punch/Kick Combo griffin Retreat striker_hard Retreat tanker_easy_2 Retreat tanker_hard_2 Retreat konoko Retreat barabas_lab Retreat barabas_tctf Retreat mad_bomber Retreat tanker_med_1 Retreat tanker_med_2 Retreat tanker_easy_1 Retreat tanker_hard_1 Retreat comguy Run_Fwd_Kick_L comguy Run_Fwd_Kick_R ninjabot_train_1 Step Back ninjabot_train_1 Step Forward striker_med Taunt striker_hard Taunt red_easy Taunt thug_mfg Taunt red_med Taunt black_lite Taunt thug_air Taunt striker_easy Taunt thug_pow Taunt thug_neuro Taunt comguy Taunt mini_striker Taunt red_hard Taunt thug_wh Taunt tctf_light Taunt tanker_hard_1 Trip Kick tanker_hard_1 Trip Punch
Bit 0x02
- "Fearless"?
This bit is set for the following techniques (grouped by "metaclass" ^^, then by technique name, then by "class") :
red_med Body Surf Front red_hard Body Surf Front red_med Running Kick red_hard Running Kick red_easy Running Punch
ninja_easy Lightning Stomp ninja_med Lightning Stomp ninja_hard Lightning Stomp super_ninja Lightning Stomp
mini_striker Jump Kick striker_easy Jump Kick mini_striker Running_Kick striker_easy Running_Kick mini_striker Running_Punch striker_easy Running_Punch
tanker_easy_1 Circle Left tanker_easy_2 Circle Left tanker_med_1 Circle Left tanker_med_2 Circle Left tanker_hard_1 Circle Left tanker_hard_2 Circle Left tanker_easy_1 Circle Right tanker_easy_2 Circle Right tanker_med_1 Circle Right tanker_med_2 Circle Right tanker_hard_1 Circle Right tanker_hard_2 Circle Right tanker_easy_2 Run/Dive-Left tanker_med_1 Run/Dive-Left tanker_med_2 Run/Dive-Left tanker_hard_1 Run/Dive-Left tanker_hard_2 Run/Dive-Left tanker_easy_2 Run/Dive-Right tanker_med_1 Run/Dive-Right tanker_med_2 Run/Dive-Right tanker_hard_1 Run/Dive-Right tanker_hard_2 Run/Dive-Right tanker_med_1 Run/Drop Kick tanker_hard_1 Run/Drop Kick tanker_easy_1 Run/Jump Kick tanker_easy_1 Run/Jumpkick Back tanker_easy_1 Run/Jumpkick Left tanker_easy_1 Run/Jumpkick Right tanker_easy_1 Slide tanker_easy_2 Slide tanker_med_1 Slide tanker_med_2 Slide tanker_hard_1 Slide tanker_hard_2 Slide