OBD:BINA/OBJC/TRIG
< OBD:BINA | OBJC(Redirected from OBD:BINA/Trigger)
- This is about trigger instances. For the trigger class resource, see OBD:TRIG.
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Offset | Type | Raw Hex | Value | Description |
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0x00 | char[4] | 43 4A 42 4F | OBJC | objects |
0x04 | int32 | DC 0A 00 00 | 2780 | size of the complete list from this position in bytes |
0x08 | int32 | 27 00 00 00 | 39 | object list version |
0x0C | int32 | 80 00 00 00 | 128 | size of the following element in bytes |
First element (black outline) | ||||
Generic object data | ||||
0x00 | char[4] | 47 49 52 54 | TRIG | trigger |
0x04 | int32 | 15 0F 00 00 | 3861 | object ID |
0x08 | uint16 | 09 00 00 00 | object flags; only used at runtime in Tool mode | |
0x0C | float | 5E FA 03 C3 | -131.977996 | x position of the trigger |
0x10 | float | 9A 99 82 C2 | -65.300003 | y position (height) of the trigger |
0x14 | float | EE FC 94 43 | 297.976013 | z position of the trigger |
0x18 | float | 00 00 00 00 | 0.000000 | rotation on the x axis in degrees |
0x1C | float | 00 00 00 00 | 0.000000 | rotation on the y axis in degrees |
0x20 | float | 00 00 00 00 | 0.000000 | rotation on the z axis in degrees |
Object-specific data | ||||
0x24 | char[63] | "trigger_evilbrain" | trigger class name (00701-trigger_evilbrain.TRIG of level 0) | |
0x63 | uint16 | CA 00 | 202 | trigger ID |
0x65 | uint16 | 4C 00 | 0x4C00 | flags:
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0x67 | 00 00 FF FF | red | laser color | |
0x6B | float | 00 00 00 3F | 0.500000 | start position of the trigger in the rail; ranges from 0.0 (spawn point) to 1.0 (opposite end) |
0x6F | float | 00 00 40 3F | 0.750000 | speed of the trigger; ranges from 0 (stopped) to 100 (very fast) |
0x73 | int16 | 02 00 | 2 | trigger emitter count |
0x75 | int16 | 00 00 | 0 | time on, in frames (ranges from 0 to 360,000, or 100 min.) |
0x77 | int16 | 00 00 | 0 | time off, in frames (same range as above) |
0x79 | int16 | 01 00 | 1 | 1 event block follows (the block is edged in grey) |
Event Block | ||||
0x00 | 02 00 | 2 | event type; only these values are used in the vanilla game data:
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0x02 | 14 00 | 20 | event argument: turret ID | |
Event Block End | ||||
00 | alignment padding |
Time on/off
This feature is unused in Oni's game data, but "time on" allows you to set a length of time that a laser should run before shutting off; if you also specify "time off", the trigger will reactivate after that long, and continue cycling like so. "Time on" is employed when a trigger is activated with trig_reset or trig_activate. However "time off" is NOT used a trigger is deactivated with trig_deactivate, which is a permanent shutoff.
- Tool Mode dialog
ONI BINARY DATA |
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AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Objects |
TRGV << Other OBJC >> TURR |
TRIG : Trigger |
Level file |