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OniSplit: Difference between revisions

369 bytes added ,  25 May 2008
m
Added the -normals option
m (Update to latest version)
m (Added the -normals option)
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Note that in both -envmap and -tex cases a .oni file is not created for the specified texture. The .oni file for that texture must be create separately.
Note that in both -envmap and -tex cases a .oni file is not created for the specified texture. The .oni file for that texture must be create separately.


For TRBS files
'''For TRBS files'''
 
To extract an ONCC file to Collada format:
   onisplit -extract:dae dest_dir level0_Final/ONCCkonoko_generic.oni
   onisplit -extract:dae dest_dir level0_Final/ONCCkonoko_generic.oni
This will generate a ONCCkonoko_generic.dae collada file in the directory dest_dir plus the tga texture files used by the specified character.
This will produce an ONCCkonoko_generic.dae collada file in the directory dest_dir plus the tga texture files used by the specified character.
 
Note: Blender's Collada importer/exporter is buggy, so you will need to add the options -noanim and -zup when extracting collada files for use with Blender:
  onisplit -extract:dae dest_dir -noanim -zup level0_Final/ONCCkonoko_generic.oni
-noanim prevents the export of the default idle animation. That's needed because Blender doesn't import animated objects correctly.
-zup exports a collada file with a coordinate system where Z axis points up instead of the default (Y up). This is needed because Blender uses Z up but the importer gets it wrong and convert to something else.


To create a TRBS file, use the following command:
   onisplit -create:trbs dest_dir some_dir\ONCCkonoko_generic.dae
   onisplit -create:trbs dest_dir some_dir\ONCCkonoko_generic.dae
This will create a TRBSkonoko_generic.oni file in dest_dir
This will create the TRBSkonoko_generic.oni file in dest_dir


Blender's Collada importer/exporter is buggy and you need to add the options -noanim and -zup when extracting collada files for use with Blender:
You also have the options for OniSplit to autogenerate normals.
   onisplit -extract:dae dest_dir -noanim -zup level0_Final/ONCCkonoko_generic.oni
   onisplit -create:trbs dest_dir -normals some_dir\ONCCkonoko_generic.dae
noanim prevents the export of the default idle animation. That's needed because Blender doesn't import animated objects correctly.
 
-zup exports a collada file with a coordinate system where Z axis points up instead of the default (Y up). This is needed because Blender uses Z up but the importer gets it wrong and convert to something else.
For more detailed information about importing characters, please this page: [[AE:Importing character models]]


===OniSplit commands===
===OniSplit commands===
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