708
edits
(weapon name: char[32] -> char[64]) |
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{{OBDtr| 0x020 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | {{OBDtr| 0x020 | float |FFC8FF| 00 00 00 00 | 0.000000 | rotation on the z-axis in degrees }} | ||
{{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the folowing bits are used: | {{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the folowing bits are used: | ||
:0x '''01''' 00 00 00 - player character | :0x '''01''' 00 00 00 - player character | ||
:0x '''02''' 00 00 00 - random skin | :0x '''02''' 00 00 00 - random skin | ||
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:0x 00 '''08''' 00 00 - upgrade difficulty (spawns a stronger enemy if you play on medium or hard) | :0x 00 '''08''' 00 00 - upgrade difficulty (spawns a stronger enemy if you play on medium or hard) | ||
:0x 00 '''10''' 00 00 - omniscient (whatever that means) | :0x 00 '''10''' 00 00 - omniscient (whatever that means) | ||
}} | }} | ||
{{OBDtr2|0x028 | char[64] |B0C3D4| konoko_generic | character class name (reference to [[OBD:ONCC|00991-konoko_generic.ONCC]]) }} | {{OBDtr2|0x028 | char[64] |B0C3D4| konoko_generic | character class name (reference to [[OBD:ONCC|00991-konoko_generic.ONCC]]) }} | ||
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{{OBDtr| 0x1C8 | int32 |C8C864| 00 00 00 00 | 0 | additional health (the basic health is stored in the [[OBD:ONCC|ONCC]] file of the character) }} | {{OBDtr| 0x1C8 | int32 |C8C864| 00 00 00 00 | 0 | additional health (the basic health is stored in the [[OBD:ONCC|ONCC]] file of the character) }} | ||
{{OBDtr| 0x1CC | int32 |0096C8| 00 00 00 00 | 0 | job ID; the following jobs are possible: | {{OBDtr| 0x1CC | int32 |0096C8| 00 00 00 00 | 0 | job ID; the following jobs are possible: | ||
:0 - none | :0 - none | ||
:1 - idle | :1 - idle | ||
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:3 - patrol | :3 - patrol | ||
:4 - teambattle (never used in Oni) | :4 - teambattle (never used in Oni) | ||
}} | }} | ||
{{OBDtr| 0x1D0 | int16 |FF80C0| 00 00 | 0 | patrol path ID (reference to the [[OBD:BINA/OBJC/PATR|Patrol_Path.BINA]] file) }} | {{OBDtr| 0x1D0 | int16 |FF80C0| 00 00 | 0 | patrol path ID (reference to the [[OBD:BINA/OBJC/PATR|Patrol_Path.BINA]] file) }} | ||
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{{OBDtr| 0x1E8 | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be used (60 <nowiki>=</nowiki> 1 second) }} | {{OBDtr| 0x1E8 | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be used (60 <nowiki>=</nowiki> 1 second) }} | ||
{{OBDtr| 0x1EA | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be dropped }} | {{OBDtr| 0x1EA | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be dropped }} | ||
{{OBDtr| 0x1EC | int16 |71FFB8| 00 00 | 0 | unknown; always zero; used "nci"? }} | |||
{{OBDtr| 0x1EE | int16 |71FFB8| 00 00 | 0 | unknown; always zero; dropped "nci"? }} | |||
{{OBDtr| 0x1F0 | int32 |0000BF| 00 00 00 00 | 0 | team ID; the following teams are possible: | |||
:0 - Konoko | :0 - Konoko | ||
:1 - TCTF | :1 - TCTF | ||
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:6 - Switzerland | :6 - Switzerland | ||
:7 - SyndicateAccessory | :7 - SyndicateAccessory | ||
}} | }} | ||
{{OBDtr| 0x1F4 | int32 |804040| 64 00 00 00 | 100 | ammo filling in percent }} | {{OBDtr| 0x1F4 | int32 |804040| 64 00 00 00 | 100 | ammo filling in percent }} | ||
{{OBDtr| 0x1F8 | int32 |FF22FF| 00 00 00 00 | 0 | initial alert level; the following alert levels are possible: | {{OBDtr| 0x1F8 | int32 |FF22FF| 00 00 00 00 | 0 | initial alert level; the following alert levels are possible: | ||
:0 - lull | :0 - lull | ||
:1 - low | :1 - low | ||
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:3 - high | :3 - high | ||
:4 - combat | :4 - combat | ||
}} | }} | ||
{{OBDtr| 0x1FC | int32 |808080| 00 00 00 00 | 0 | minimal alert level }} | {{OBDtr| 0x1FC | int32 |808080| 00 00 00 00 | 0 | minimal alert level }} |
edits