708
edits
 (weapon name: char[32] -> char[64])  | 
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{{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the z-axis in degrees }}  | {{OBDtr| 0x020 | float    |FFC8FF| 00 00 00 00 | 0.000000   | rotation on the z-axis in degrees }}  | ||
{{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the folowing bits are used:  | {{OBDtr| 0x024 | bitset32 |FFC800| 01 00 00 00 | 1, 0, 0, 0 | character options; the folowing bits are used:  | ||
:0x '''01''' 00 00 00 - player character  | :0x '''01''' 00 00 00 - player character  | ||
:0x '''02''' 00 00 00 - random skin  | :0x '''02''' 00 00 00 - random skin  | ||
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:0x 00 '''08''' 00 00 - upgrade difficulty (spawns a stronger enemy if you play on medium or hard)  | :0x 00 '''08''' 00 00 - upgrade difficulty (spawns a stronger enemy if you play on medium or hard)  | ||
:0x 00 '''10''' 00 00 - omniscient (whatever that means)  | :0x 00 '''10''' 00 00 - omniscient (whatever that means)  | ||
}}  | }}  | ||
{{OBDtr2|0x028 | char[64] |B0C3D4| konoko_generic           | character class name (reference to [[OBD:ONCC|00991-konoko_generic.ONCC]]) }}  | {{OBDtr2|0x028 | char[64] |B0C3D4| konoko_generic           | character class name (reference to [[OBD:ONCC|00991-konoko_generic.ONCC]]) }}  | ||
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{{OBDtr| 0x1C8 | int32    |C8C864| 00 00 00 00 | 0          | additional health (the basic health is stored in the [[OBD:ONCC|ONCC]] file of the character) }}  | {{OBDtr| 0x1C8 | int32    |C8C864| 00 00 00 00 | 0          | additional health (the basic health is stored in the [[OBD:ONCC|ONCC]] file of the character) }}  | ||
{{OBDtr| 0x1CC | int32    |0096C8| 00 00 00 00 | 0          | job ID; the following jobs are possible:  | {{OBDtr| 0x1CC | int32    |0096C8| 00 00 00 00 | 0          | job ID; the following jobs are possible:  | ||
:0 - none  | :0 - none  | ||
:1 - idle  | :1 - idle  | ||
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:3 - patrol  | :3 - patrol  | ||
:4 - teambattle (never used in Oni)  | :4 - teambattle (never used in Oni)  | ||
}}  | }}  | ||
{{OBDtr| 0x1D0 | int16    |FF80C0| 00 00       | 0          | patrol path ID (reference to the [[OBD:BINA/OBJC/PATR|Patrol_Path.BINA]] file) }}  | {{OBDtr| 0x1D0 | int16    |FF80C0| 00 00       | 0          | patrol path ID (reference to the [[OBD:BINA/OBJC/PATR|Patrol_Path.BINA]] file) }}  | ||
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{{OBDtr| 0x1E8 | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be used (60 <nowiki>=</nowiki> 1 second) }}  | {{OBDtr| 0x1E8 | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be used (60 <nowiki>=</nowiki> 1 second) }}  | ||
{{OBDtr| 0x1EA | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be dropped }}  | {{OBDtr| 0x1EA | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be dropped }}  | ||
{{OBDtr| 0x1EC | int16    |71FFB8| 00 00       | 0          | unknown; always zero; used "nci"? }}  | |||
{{OBDtr| 0x1EE | int16    |71FFB8| 00 00       | 0          | unknown; always zero; dropped "nci"? }}  | |||
{{OBDtr| 0x1F0 | int32    |0000BF| 00 00 00 00 | 0          | team ID; the following teams are possible:  | |||
:0 - Konoko  | :0 - Konoko  | ||
:1 - TCTF  | :1 - TCTF  | ||
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:6 - Switzerland  | :6 - Switzerland  | ||
:7 - SyndicateAccessory  | :7 - SyndicateAccessory  | ||
}}  | }}  | ||
{{OBDtr| 0x1F4 | int32    |804040| 64 00 00 00 | 100        | ammo filling in percent }}  | {{OBDtr| 0x1F4 | int32    |804040| 64 00 00 00 | 100        | ammo filling in percent }}  | ||
{{OBDtr| 0x1F8 | int32    |FF22FF| 00 00 00 00 | 0          | initial alert level; the following alert levels are possible:  | {{OBDtr| 0x1F8 | int32    |FF22FF| 00 00 00 00 | 0          | initial alert level; the following alert levels are possible:  | ||
:0 - lull  | :0 - lull  | ||
:1 - low  | :1 - low  | ||
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:3 - high  | :3 - high  | ||
:4 - combat  | :4 - combat  | ||
}}  | }}  | ||
{{OBDtr| 0x1FC | int32    |808080| 00 00 00 00 | 0          | minimal alert level }}  | {{OBDtr| 0x1FC | int32    |808080| 00 00 00 00 | 0          | minimal alert level }}  | ||
edits