OBD:BINA/ONIE: Difference between revisions

m
added family to footer template call
m (→‎Dialogs from level0_Tools: bluebox jpg to png)
m (added family to footer template call)
 
(5 intermediate revisions by 3 users not shown)
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{{OBDtrBK|Impact table }}
{{OBDtrBK|Impact table }}
{{OBDtr| 0x00 | char[128] |FFC800| 44 65 66... | Default | impact name (Default.[[OBD:Impt|Impt]]) }}
{{OBDtr| 0x00 | char[128] |FFC800| 44 65 66... | Default | impact name (Default.[[OBD:Impt|Impt]]) }}
{{OBDtr| 0x80 | int16    |FFC800| 00 00      | 0      | unknown }}
{{OBDtr| 0x80 | int16    |FFC800| 00 00      | 0      | runtime only }}
{{OBDtr| 0x82 | int16    |FFC800| 00 00      | 0      | unknown }}
{{OBDtr| 0x82 | int16    |FFC800| 00 00      | 0      | runtime only }}
{{OBDtrBK|Material table }}
{{OBDtrBK|Material table }}
{{OBDtr| 0x00 | char[128] |FFC800| 44 65 66... | Default | material name (Default.[[OBD:Mtrl|Mtrl]]) }}
{{OBDtr| 0x00 | char[128] |FFC800| 44 65 66... | Default | material name (Default.[[OBD:Mtrl|Mtrl]]) }}
{{OBDtr| 0x80 | int16    |FFC800| 00 00      | 0      | unknown }}
{{OBDtr| 0x80 | int16    |FFC800| 00 00      | 0      | runtime only }}
{{OBDtr| 0x82 | int16    |FFC800| 00 00      | 0      | unknown }}
{{OBDtr| 0x82 | int16    |FFC800| 00 00      | 0      | runtime only }}
|}
|}


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{{OBDtr| 0x00 | char[64] |FFC8C8| 77 31 30... | w10_sni_x02| particle name (06193-3RAPw10_sni_x02.[[OBD:BINA/PAR3|BINA]]) }}
{{OBDtr| 0x00 | char[64] |FFC8C8| 77 31 30... | w10_sni_x02| particle name (06193-3RAPw10_sni_x02.[[OBD:BINA/PAR3|BINA]]) }}
{{OBDtr| 0x40 | int32    |FFFFC8|            |            | runtime: pointer to particle class }}
{{OBDtr| 0x40 | int32    |FFFFC8|            |            | runtime: pointer to particle class }}
{{OBDtr| 0x44 | int32    |C8FFC8| 00 00 00 00 | 0          | collision type; the following values are possible:
{{OBDtr| 0x44 | int32    |C8FFC8| 00 00 00 00 | 0          | orientation type; the following values are possible:
:0 - ?any?
:0 - impact projectile orientation?
:1 - ?heavy?
:1 - impact projectile reversed orientation?
:2 - ?medium?
:2 - impact direction perpendicular?
:3 - ?light? }}
:3 - impact projectile velocity orientation?
{{OBDtr| 0x48 | int32    |C8FFFF| 05 00 00 00 | 5        | location type: the following values are possible:
}}
:0 - ?
{{OBDtr| 0x48 | int32    |C8FFFF| 05 00 00 00 | 5        | location type; the following values are possible:
:1 - ?
:0 - impact location
:3 - ?
:1 - impact location + impact direction * float value at 0x4C
:4 - ?
:4 - impact location; used for decals; at 0x4C there are 2 true/false bytes that control some decal parameters
:5 - ?
:5 - impact location and attach to character?
}}
}}
{{OBDtr| 0x4C |          |FFC8FF| 00 00 00 00 |          | unknown; used only when location type is 1 or 3 }}
{{OBDtr| 0x4C |          |FFC8FF| 00 00 00 00 |          | depends on location type }}
{{OBDtr| 0x50 |          |FFC800| 00 00 00 00 |          | unknown; always zero }}
{{OBDtr| 0x50 |          |FFC800| 00 00 00 00 |          | unknown; always zero }}
|}
|}
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----
----
==Sound table==
==Sound table==
[[Image:Bin_r_i4.gif]]
[[Image:Bin_r_i4.gif]]
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{{OBDth}}
{{OBDth}}
{{OBDtr| 0x00 | char[32] |FFC8C8|            | not used  | sound name (link to an [[OBD:OSBD|OSBD]] file) }}
{{OBDtr| 0x00 | char[32] |FFC8C8|            | not used  | sound name (link to an [[OBD:OSBD|OSBD]] file) }}
{{OBDtr| 0x20 | int16    |FFFFC8| CD CD      | 52685      | unknown; maybe it's garbage that belongs to the sound name field above }}
{{OBDtr| 0x20 |         |FFFFC8| CD CD      |           | ignored }}
{{OBDtr| 0x22 | int16    |C8FFC8| CD CD      | 52685      | unknown; maybe it's garbage that belongs to the sound name field above }}
{{OBDtr| 0x22 |         |C8FFC8| CD CD      |           | ignored }}
{{OBDtr| 0x24 | int32    |C8FFFF| 00 00 00 00 |            | runtime: pointer to sound }}
{{OBDtr| 0x24 | int32    |C8FFFF| 00 00 00 00 |            | runtime: pointer to sound }}
{{OBDtr| 0x28 | int16    |FFC8FF| 01 00      | 1          | AI can hear; 0 <nowiki>=</nowiki> no, 1 <nowiki>=</nowiki> yes }}
{{OBDtr| 0x28 | int16    |FFC8FF| 01 00      | 1          | AI can hear; 0 <nowiki>=</nowiki> no, 1 <nowiki>=</nowiki> yes }}
{{OBDtr| 0x2A | int16    |FFC800| 03 00      | 3          | sound type; the following types are possible:
{{OBDtr| 0x2A | int16    |FFC800| 03 00      | 3          | AI sound type; the following types are possible:
:0 - unimportant
:0 - unimportant
:1 - interesting
:1 - interesting
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:3 - melee
:3 - melee
:4 - gunfire }}
:4 - gunfire }}
{{OBDtr| 0x2C | float    |C800C8| 00 00 16 43 | 150.000000 | earshot radius }}
{{OBDtr| 0x2C | float    |C800C8| 00 00 16 43 | 150.000000 | AI sound radius }}
|}
|}


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==Dialogs from level0_Tools==
==Dialogs from level0_Tools==


http://ssg.oni2.net/subfold/bluebox/images/700_impact_effects.png
[[Image:Tool dialog - Impact Effects.png]]
 


[[Image:Tool dialog - Impact Effect Properties.png]]


http://ssg.oni2.net/subfold/bluebox/images/701_impact_effect_properties.png


{{OBD BINA Footer | align=center | prev=OBJC | type=ONIE | next=PAR3 | name=Oni Impact Effects | onistuff=b_ie | family=Level}}


{{OBD BINA Footer|align=center|prev=OBJC|type=ONIE|next=PAR3|name=Oni Impact Effects|onistuff=b_ie}}
{{OBD}}