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OBD:TRAM: Difference between revisions

543 bytes removed ,  20 July 2008
danger my ass
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(danger my ass)
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{{OBDtr| 0x056 | int16    |C87C64| 06 00      | 6          | attack sound ("Rising fury!"); the number belongs to the sound slot in the [[OBD:ONCC|ONCC]] file}}
{{OBDtr| 0x056 | int16    |C87C64| 06 00      | 6          | attack sound ("Rising fury!"); the number belongs to the sound slot in the [[OBD:ONCC|ONCC]] file}}
{{OBDtr| 0x058 | float    |B0C3D4| 8D 87 CF 41 | 25.941187  | maximum "danger" }}
{{OBDtr| 0x058 | float    |B0C3D4| 8D 87 CF 41 | 25.941187  | max horizontal extent of the attack }}
{{OBDtr| 0x05C | float    |B0C3D4| DE E9 1A 40 | 2.420524    | "danger" min range (in world units) }}
{{OBDtr| 0x05C | float    |B0C3D4| DE E9 1A 40 | 2.420524    | min Y of the attack }}
{{OBDtr| 0x060 | float    |B0C3D4| 95 34 D3 41 | 26.400675  | "danger" max range (in world units) }}
{{OBDtr| 0x060 | float    |B0C3D4| 95 34 D3 41 | 26.400675  | max Y of the attack }}
{{OBDtr| 0x064 | float    |B0C3D4| 8D 87 CF 41 | 25.941187  | "danger" at 0° (front) }}
{{OBDtr| 0x064 | float    |B0C3D4| 8D 87 CF 41 | 25.941187  | max horizontal extent at 0° (front) }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| 0x088 | float    |B0C3D4| DF 37 87 40 | 4.225570    | "danger" at 90° (left) }}
{{OBDtr| 0x088 | float    |B0C3D4| DF 37 87 40 | 4.225570    | max horizontal extent at 90° (left) }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| 0x0AC | float    |B0C3D4| 5A D8 6D 40 | 3.716330    | "danger" at 180° (back) }}
{{OBDtr| 0x0AC | float    |B0C3D4| 5A D8 6D 40 | 3.716330    | max horizontal extent at 180° (back) }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| 0x0D0 | float    |B0C3D4| 98 95 E3 40 | 7.112011    | "danger" at 270° (right) }}
{{OBDtr| 0x0D0 | float    |B0C3D4| 98 95 E3 40 | 7.112011    | max horizontal extent at 270° (right) }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| ...  | ...      |B0C3D4| ...        | ...        | ... }}
{{OBDtr| 0x0F0 | float    |B0C3D4| 8D 87 CF 41 | 25.941187  | "danger" at 350° }}
{{OBDtr| 0x0F0 | float    |B0C3D4| 8D 87 CF 41 | 25.941187  | max horizontal extent at 350° }}
{{OBDtr| 0x0F4 | int16    |E7CEA5| 05 00      | 5          | unknown; indicator for the seven floats below; always -1 if the attack part doesn't exist }}
{{OBDtr| 0x0F4 | int16    |E7CEA5| 05 00      | 5          | unknown; indicator for the seven floats below; always -1 if the attack part doesn't exist }}
{{OBDtr| 0x0F6 | int8    |FFDDDD| 00          | 0          | unknown; always zero }}
{{OBDtr| 0x0F6 | int8    |FFDDDD| 00          | 0          | unknown; always zero }}
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:That means that if a p_p_p or p_p_k animation follows after a p_p animation there will be no pause between them but for animations other than p_p_p and p_p_k there may be a pause of 'soft pause' frames between them.  
:That means that if a p_p_p or p_p_k animation follows after a p_p animation there will be no pause between them but for animations other than p_p_p and p_p_k there may be a pause of 'soft pause' frames between them.  


;0x58-0xF3 - danger zone
:Second and third floats seem to be ranges (moderate enough to be in regular world units).
:Last 36 are amounts/probabilities of damage in 36 equal sectors around the character.
::(often much too large to be ''ranges'' in world units)
:First float (at 0x58) looks like a normalisation constant: danger amount/normalisation = probability.
:If you're in one of the 36 angular sectors within the min and max ranges,
::dividing the danger amount by the normalisation gives you the probability of being hit.
:"Probably" ^^
::[[User:Geyser|geyser]] 06:28, 24 March 2007 (CET)
;0xF4-0x113 and 0x114-0x133
;0xF4-0x113 and 0x114-0x133
:similar to each other? not quite...
:similar to each other? not quite...
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