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(danger my ass) |
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}} | }} | ||
{{OBDtr| 0x056 | int16 |C87C64| 06 00 | 6 | attack sound ("Rising fury!"); the number belongs to the sound slot in the [[OBD:ONCC|ONCC]] file}} | {{OBDtr| 0x056 | int16 |C87C64| 06 00 | 6 | attack sound ("Rising fury!"); the number belongs to the sound slot in the [[OBD:ONCC|ONCC]] file}} | ||
{{OBDtr| 0x058 | float |B0C3D4| 8D 87 CF 41 | 25.941187 | | {{OBDtr| 0x058 | float |B0C3D4| 8D 87 CF 41 | 25.941187 | max horizontal extent of the attack }} | ||
{{OBDtr| 0x05C | float |B0C3D4| DE E9 1A 40 | 2.420524 | | {{OBDtr| 0x05C | float |B0C3D4| DE E9 1A 40 | 2.420524 | min Y of the attack }} | ||
{{OBDtr| 0x060 | float |B0C3D4| 95 34 D3 41 | 26.400675 | | {{OBDtr| 0x060 | float |B0C3D4| 95 34 D3 41 | 26.400675 | max Y of the attack }} | ||
{{OBDtr| 0x064 | float |B0C3D4| 8D 87 CF 41 | 25.941187 | | {{OBDtr| 0x064 | float |B0C3D4| 8D 87 CF 41 | 25.941187 | max horizontal extent at 0° (front) }} | ||
{{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | {{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | ||
{{OBDtr| 0x088 | float |B0C3D4| DF 37 87 40 | 4.225570 | | {{OBDtr| 0x088 | float |B0C3D4| DF 37 87 40 | 4.225570 | max horizontal extent at 90° (left) }} | ||
{{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | {{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | ||
{{OBDtr| 0x0AC | float |B0C3D4| 5A D8 6D 40 | 3.716330 | | {{OBDtr| 0x0AC | float |B0C3D4| 5A D8 6D 40 | 3.716330 | max horizontal extent at 180° (back) }} | ||
{{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | {{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | ||
{{OBDtr| 0x0D0 | float |B0C3D4| 98 95 E3 40 | 7.112011 | | {{OBDtr| 0x0D0 | float |B0C3D4| 98 95 E3 40 | 7.112011 | max horizontal extent at 270° (right) }} | ||
{{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | {{OBDtr| ... | ... |B0C3D4| ... | ... | ... }} | ||
{{OBDtr| 0x0F0 | float |B0C3D4| 8D 87 CF 41 | 25.941187 | | {{OBDtr| 0x0F0 | float |B0C3D4| 8D 87 CF 41 | 25.941187 | max horizontal extent at 350° }} | ||
{{OBDtr| 0x0F4 | int16 |E7CEA5| 05 00 | 5 | unknown; indicator for the seven floats below; always -1 if the attack part doesn't exist }} | {{OBDtr| 0x0F4 | int16 |E7CEA5| 05 00 | 5 | unknown; indicator for the seven floats below; always -1 if the attack part doesn't exist }} | ||
{{OBDtr| 0x0F6 | int8 |FFDDDD| 00 | 0 | unknown; always zero }} | {{OBDtr| 0x0F6 | int8 |FFDDDD| 00 | 0 | unknown; always zero }} | ||
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:That means that if a p_p_p or p_p_k animation follows after a p_p animation there will be no pause between them but for animations other than p_p_p and p_p_k there may be a pause of 'soft pause' frames between them. | :That means that if a p_p_p or p_p_k animation follows after a p_p animation there will be no pause between them but for animations other than p_p_p and p_p_k there may be a pause of 'soft pause' frames between them. | ||
;0xF4-0x113 and 0x114-0x133 | ;0xF4-0x113 and 0x114-0x133 | ||
:similar to each other? not quite... | :similar to each other? not quite... |
edits