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{{OBDtr| 0x040 | link |C8FFFF| 00 00 00 00 | unused | direct animation 0 (link to another TRAM file) }} | {{OBDtr| 0x040 | link |C8FFFF| 00 00 00 00 | unused | direct animation 0 (link to another TRAM file) }} | ||
{{OBDtr| 0x044 | link |C8FFFF| 00 00 00 00 | unused | direct animation 1 (link to another TRAM file) }} | {{OBDtr| 0x044 | link |C8FFFF| 00 00 00 00 | unused | direct animation 1 (link to another TRAM file) }} | ||
{{OBDtr| 0x048 | bitset32 |FFC8FF| 00 00 00 00 | 0 | used parts; legend is for original 19-bone chars; the following bist are possible (values in hex): | {{OBDtr| 0x048 | bitset32 |FFC8FF| 00 00 00 00 | 0 | used parts; legend is for original 19-bone chars; the following bist are possible (values in hex): | ||
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}} | }} | ||
{{OBDtr| 0x172 | char[2] |FFFFA6| AD DE | dead | varient end; unused }} | {{OBDtr| 0x172 | char[2] |FFFFA6| AD DE | dead | varient end; unused }} | ||
{{OBDtr| 0x174 | | {{OBDtr| 0x174 | int16 |71FFB8| 00 00 | 0 | atomic start }} | ||
{{OBDtr| 0x176 | | {{OBDtr| 0x176 | int16 |71FFB8| FF FF | -1 | atomic end }} | ||
{{OBDtr| 0x178 | | {{OBDtr| 0x178 | int16 |0000BF| 00 00 | 0 | end interpolation }} | ||
{{OBDtr| 0x17A | | {{OBDtr| 0x17A | int16 |0000BF| FF FF | -1 | maximal interpolation }} | ||
{{OBDtr| 0x17C | int16 |804040| FF FF | -1 | action frame }} | {{OBDtr| 0x17C | int16 |804040| FF FF | -1 | action frame }} | ||
{{OBDtr| 0x17E | int16 |804040| 0A 00 | 10 | first level }} | {{OBDtr| 0x17E | int16 |804040| 0A 00 | 10 | first level }} | ||
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;Direct links | ;Direct links | ||
These fields work together with soft pause and hard pause fields when switching animations. | :These fields work together with soft pause and hard pause fields when switching animations. When the current animation has a direct link to the new animation the soft pause and hard pause are both considered to be 0. | ||
When the current animation has a direct link to the new animation the soft pause and hard pause are | |||
both considered to be 0. | :Example: | ||
:01855-KONCOMcomb_p_p.TRAM links to: | |||
:*01856-KONCOMcomb_p_p_p.TRAM (direct animation 0) | |||
:*01857-KONCOMcomb_p_p_k.TRAM (direct animation 1) | |||
:That means that if a p_p_p or p_p_k animation follows after a p_p animation there will be no pause between them but for animations other than p_p_p and p_p_k there may be a pause of 'soft pause' frames between them. | |||
;0x58-0xF3 - danger zone | ;0x58-0xF3 - danger zone | ||
:Second and third floats seem to be ranges (moderate enough to be in regular world units). | :Second and third floats seem to be ranges (moderate enough to be in regular world units). |
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